<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kieran Nolan &#187; Processing</title>
	<atom:link href="http://blog.keyo.net/tag/processing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.keyo.net</link>
	<description>Lecturer and Researcher at DkIT Section of Creative Media. Design &#038; Interaction &#038; Hacking &#038; Netizen.</description>
	<lastBuildDate>Mon, 19 Dec 2011 12:35:51 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
		<item>
		<title>Tinker.it talk, This Happened #6, Doodle Earth</title>
		<link>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/</link>
		<comments>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:03:02 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[doodle earth]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[thishappened.org]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=502</guid>
		<description><![CDATA[I was over in London recently to check out a couple of talks that were taking place as part of Onedotzero&#8217;s Adventures in Motion festival. First up was a presentation about digital means of creating music, controlling music and creating &#8230; <a href="http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I was over in London recently to check out a couple of talks that were taking place as part of Onedotzero&#8217;s <a href="http://www.onedotzero.com/event.php?id=31182">Adventures in Motion</a> festival.  First up was a <a href="http://tinker.it/now/2008/11/17/tinkerit-the-bfi/">presentation</a> about digital means of creating music, controlling music and creating musical controllers by <a href="http://tinker.it">Tinker.it</a>.  Afterwards a number of music related <a href="http://www.arduino.cc">Arduino</a> and <a href="http://www.processing.org">Processing</a> projects were shown, including a <a href="http://code.google.com/p/tinkerit/wiki/Auduino">granular synth</a> and the <a href="http://www.brockcraft.com/category/brockenspiel/">Brokenspiel</a>, which plays a sequence of notes generated from a barcode or magnetic card&#8217;s unique id number.</p>
<p>Then later on that evening was <a href="http://www.thishappened.org/forthcoming/15-nov-08/">This Happened #6</a>,  where the audience learned all about the creative processes behind four unique tech art projects. These were <a href="http://www.markuskison.de/touched_echo/">Touched Echo</a> by <a href="http://www.markuskison.de">Markus Kison</a>, <a href="http://www.chrisoshea.org/projects/audience/">Audience</a> by <a href="http://www.random-international.com/">rAndom International</a> and <a href="http://www.chrisoshea.org">Chris O&#8217;Shea</a>, <a href="http://www.troika.uk.com">Troika</a>&#8216;s &#8216;<a href="http://www.gizmowatch.com/entry/troika-s-cloud-digital-sculpture-lives-for-british-airways/">Cloud</a>&#8216; and the <a href="http://www.telegraph.co.uk/arts/main.jhtml?xml=/arts/2008/11/07/balights107.xml">responsive   installation at Covent Garden</a> by <a href="http://www.uva.co.uk/">United Visual Artists</a>.  One thing that was striking about all these was the ammount of time put into planning and pre-visualisation, leaving little or no room for error when the final product was delivered.  Also they were made in very tight timeframes, Cloud for instance was nine months from initial idea to the final installation.</p>
<p>In the lobby of the <a href="http://www.bfi.org.uk">BFI</a> there was a project I really liked called <a href="http://www.doodlearth.com">Doodle Earth</a>, which basically encourages people to draw.  An animated map dotted with buildings and moving vehicles is projected onto a blank wall and people are encouraged to fill in the blanks with coloured markers.  I drew this dragon head thing burning the building in the projection (someone added the &#8216;Cheese&#8217; speech bubble and &#8216;JAFC rules&#8230;&#8217; messages later on).  All the art meets technology stuff is great but this really suceeds at creating a fun, collaborative user experience in a fairly lo-tech way.  It&#8217;s good to draw!</p>
<p><img src="http://blog.keyo.net/wp-content/uploads/2008/11/streetdragon.jpg" alt="streetdragon" title="streetdragon" width="500" height="375" border="1" class="alignnone size-full wp-image-517" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Analog vs Digital &amp; Music Interfaces @ DEAF 08</title>
		<link>http://blog.keyo.net/2008/10/analog-vs-digital-music-interfaces-deaf-08/</link>
		<comments>http://blog.keyo.net/2008/10/analog-vs-digital-music-interfaces-deaf-08/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 23:19:40 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Synths]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=439</guid>
		<description><![CDATA[Yesterday I headed to the Digital Hub in Dublin to listen to some talks about making music and to watch a film screening, all these were happening as part of the Dublin Electronic Arts Festival. First speaker was Gavin Burke &#8230; <a href="http://blog.keyo.net/2008/10/analog-vs-digital-music-interfaces-deaf-08/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Yesterday I headed to the Digital Hub in Dublin to listen to some talks about making music and to watch a film screening, all these were happening as part of the <a href="http://deafireland.com/blog">Dublin Electronic Arts Festival</a>.<span id="more-439"></span></p>
<p>First speaker was Gavin Burke from Galway based <a href="http://www.futureaudioworkshop.com">Future Audio Workshop</a> who spoke about the physics of sound, how synth technology can reproduce these and his companies virtual synth product &#8216;<a href="http://www.futureaudioworkshop.com/circle/">Circle</a>&#8216;.  Two years in development, Circle functions as a standalone instrument, a vst or a pro tools plugin and combines synth modeling with an interface that doesn&#8217;t try to reproduce the look of a hardware synths control panel but instead uses the full visual and control affordances the computer offers.</p>
<p>Next up Peter Kirn from <a href="http://www.createdigitalmusic.com">CreateDigitalMusic</a> examined the common metaphors that are used in music software, like the piano roll, the linear timeline and tape splicing and the possibilities for breaking out beyond these conventions.  He cited current examples like the Ableton Live interface, the <a href="http://en.wikipedia.org/wiki/Tenori-on">Tenori-on</a> and many of the new touchscreen music apps for the iPhone like Brian Eno&#8217;s &#8216;Bloom&#8217; and <a href="http://rjdj.me/what/">RJDJ</a>.  The possibilities of using <a href ="http://www.processing.org">Processing</a> to make experimental music interfaces was also explored, one example shown was a circular sequencer that took inspiration from <a href="http://www.nationmaster.com/encyclopedia/Gong_chime">Balinese Gong circles</a>. </p>
<p>We then viewed Niamh Ahern&#8217;s &#8216;<a href="http://www.wiretotheear.com/2008/04/25/totally-wired-a-synthesizer-shop-documentary/">Totally Wired</a>&#8216;, a documentary centering around Analog Synth store Schneiders Büro in Berlin, the musicians who buy their equipment there, the hardware manufacturers (many of which are based around Germany and are small family run businesses) and provides a great look into what motivates people to pursue Analog Synth hardware in this age of digital everything.  Afterwards there was a Q+A with Niamh and Andreas Schneider.  Andreas also presented an improv session on a patch cable controlled synth, and was so in the zone that afterwards he started talking to the audience in German :)</p>
<p>The final session was delivered by <a href="http://www.myspace.com/markjenkinsmusic">Mark Jenkins</a> and <a href="http://www.soundonsound.com/sos/feb02/articles/davidvorhaus.asp">Dave Vorhaus</a> of White Noise and the <a href="http://en.wikipedia.org/wiki/Bbc_radiophonic_workshop">BBC Radiophonic Workshop</a>.  Mark has wrote a <a href="http://www.amazon.co.uk/Analog-Synthesizers-Understanding-Performing-Synthesis/dp/0240520726/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1225060613&#038;sr=1-1">book</a> detailing the evolution of synth technology from analog through to virtual analog and took us on an audio journey through this development and his use of all forms of synths in his compositions.</p>
<p>Dave spoke of his experience recording the first ever electronic album &#8216;Electric Storm&#8217; in 1968 while working at the BBC.  The process was painstakingly laborious, the synth was tuned to play a note, this was recorded to tape.  Then the oscillator was retuned, and the next note recorded&#8230; and so on.   Interestingly he said this pioneering &#8216;cut and paste&#8217; production method was inspired by the tape editing techniques of his father who was a blacklisted film director.  Dave also said how he really doesn&#8217;t like keyboards because that their scale imposes limitations on how the instrument can be played, limitations he has sought to overcome with his double bass like <a href="http://www.ems-synthi.demon.co.uk/kaleido.gif">Kaleidophon</a> controller.</p>
<p>There were a couple of common themes through all these presentations.  First was that all agreed (apart from one dissenting voice in the &#8216;Totally Wired&#8217; documentary) that synth software along with regular computer hardware have finally reached the level of exactly modeling the sound qualities of analog hardware.  </p>
<p>The other theme was the importance of the musician to instrument connection through the interface development, whether its through the cutting edge control and visual feedback of Circle or the visceral musician to hardware relationship that ensures the continued sales of analog gear at Schneiders Büro.</p>
<p>Either way the new language of electronic music control and notation is still under development and is  going to keep evolving in new directions, not just due to commercial concerns but also due to the new found ease of access to software and hardware creation tools for the traditional end-user group, now able to undertake authorship of their own instruments and interfaces to create a new generation of music performance technologies.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2008/10/analog-vs-digital-music-interfaces-deaf-08/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>7workshops7 at 1scale1</title>
		<link>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/</link>
		<comments>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 11:07:23 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[1scale1]]></category>
		<category><![CDATA[7workshops7]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=395</guid>
		<description><![CDATA[I was over in Sweden last month attending 7workshops7 organised by 1scale1, a research lab based in Malmö city. The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly arduino, processing , reacTIVision, &#8230; <a href="http://blog.keyo.net/2008/09/7workshops7-at-1scale1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I was over in Sweden last month attending <a href="http://www.1scale1.com/blog/7workshops7">7workshops7</a> organised by <a href="http://www.1scale1.com">1scale1</a>, a research lab based in Malmö city.  The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly <a href="http://www.arduino.cc">arduino</a>, <a href="http://www.processing.org">processing</a> , <a href="http://reactable.iua.upf.edu/?software">reacTIVision</a>, <a href="http://puredata.info/">PD</a> and some PCB design in <a href="http://www.cadsoft.de">Eagle</a> as well. We also built a &#8216;<a href="http://www.blushingboy.org">Smapler</a>&#8216;.  A lot of ground was covered in the two weeks and I headed back home with a new bag of tricks and fresh inspiration.</p>
<p>Below is a work in progress shot from my &#8216;Alternative Displays&#8217; project, it&#8217;s a 4 x 4 grid of square electromagnets.  These are controlled by an Arduino and a Djuicer (a custom circuit designed especially for the workshop by 1scale1).  A framed sheet of perspex goes on top of these and it contains a layer of industrial printer toner.  When the magnets are switched on the the metal fibres stand up and you see a &#8216;pixel&#8217; in the dust.  Thanks to Mattias, Tony and David at 1scale1 for all their help making this. Next step is to have custom animations appear in the dust and have it respond to some external inputs.</p>
<p><a href="http://www.flickr.com/photos/keyo/2818951172/"><img src="http://farm4.static.flickr.com/3210/2818951172_1645867c0a.jpg?v=0"  width="400" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

