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	<title>Kieran Nolan &#187; Physical Computing</title>
	<atom:link href="http://blog.keyo.net/tag/physical-computing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.keyo.net</link>
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		<title>ISEA 2009 workshop slides</title>
		<link>http://blog.keyo.net/2009/09/isea-2009-workshop-slides/</link>
		<comments>http://blog.keyo.net/2009/09/isea-2009-workshop-slides/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 21:46:59 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[isea 2009]]></category>
		<category><![CDATA[Toy Hacking]]></category>
		<category><![CDATA[Video games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=843</guid>
		<description><![CDATA[Here are the slides from the Hacking Toys Into Tangible Interfaces workshop that was held at DKIT last week for the ISEA 2009 conference. Thanks to everyone that participated :) Hacking Toys Into Tangible Interfaces Workshop - ISEA 2009 - Kieran Nolan View more documents from kierannolan.]]></description>
			<content:encoded><![CDATA[<p>Here are the slides from the <a target="_blank" href="http://www.isea2009.org/wordpress/?page_id=120" >Hacking Toys Into Tangible Interfaces</a> workshop that was held at <a target="_blank" href="http://www.dkit.ie/creativemedia" >DKIT</a> last week for the <a target="_blank" href="http://isea2009.org" >ISEA 2009</a> conference.  Thanks to everyone that participated :)</p>
<div style="width:425px;text-align:left" id="__ss_1960056"><a target="_blank" href="http://www.slideshare.net/kierannolan/hacking-toys-into-tangible-interfaces-workshop-isea-2009-kieran-nolan" style="font:10px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;"  title="Hacking Toys Into Tangible Interfaces Workshop - ISEA 2009 - Kieran Nolan">Hacking Toys Into Tangible Interfaces Workshop - ISEA 2009 - Kieran Nolan</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=keyhackingpdf-090906160022-phpapp02&#038;rel=0&#038;stripped_title=hacking-toys-into-tangible-interfaces-workshop-isea-2009-kieran-nolan" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=keyhackingpdf-090906160022-phpapp02&#038;rel=0&#038;stripped_title=hacking-toys-into-tangible-interfaces-workshop-isea-2009-kieran-nolan" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a target="_blank" href="http://www.slideshare.net/" style="text-decoration:underline;" >documents</a> from <a target="_blank" href="http://www.slideshare.net/kierannolan" style="text-decoration:underline;" >kierannolan</a>.</div>
</div>
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		<title>ISEA 2009 paper and workshop</title>
		<link>http://blog.keyo.net/2009/07/isea-2009-paper-and-workshop/</link>
		<comments>http://blog.keyo.net/2009/07/isea-2009-paper-and-workshop/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 15:23:12 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Conference Papers]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[isea09]]></category>
		<category><![CDATA[Keyboard Hacking]]></category>
		<category><![CDATA[Toy Hacking]]></category>
		<category><![CDATA[Workshops]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=757</guid>
		<description><![CDATA[I'm presenting a paper at the ISEA 2009 Conference (International Symposium on Electronic Arts) in Belfast this August. It's under the 'Posthumanism' category and called 'The Real Virtual Living'. Basically in it I'm examining what people thought the 'cyberfuture' would be, how it actually turned out and how that future vision has inspired creative work [...]]]></description>
			<content:encoded><![CDATA[<p>I'm presenting a paper at the <a target="_blank" href="http://www.isea2009.org" >ISEA 2009</a> Conference (International Symposium on Electronic Arts) in Belfast this August. It's under the 'Posthumanism' category and called 'The Real Virtual Living'. Basically in it I'm examining what people thought the 'cyberfuture' would be, how it actually turned out and how that future vision has inspired creative work in different digital and electronic mediums, both in cyberspace and meatspace :)</p>
<p>Also as part of ISEA 2009 I'm running a workshop on '<a target="_blank" href="http://www.isea2009.org/wordpress/?page_id=120" >Hacking Toys Into Tangible Interfaces</a>' at Dundalk IT. We'll be building unique game control gizmos by adding usb connections to cheap electronic toys.  The workshop is an introduction to physical computing, covering some basic interaction design theory along with practical hardware hacking techniques. There's more on the workshop and everything else that's happening as part of the conference at <a target="_blank" href="http://www.isea2009.org" >isea2009.org</a>.</p>
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		<title>Tinker.it talk, This Happened #6, Doodle Earth</title>
		<link>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/</link>
		<comments>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:03:02 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[doodle earth]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[thishappened.org]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=502</guid>
		<description><![CDATA[I was over in London recently to check out a couple of talks that were taking place as part of Onedotzero's Adventures in Motion festival. First up was a presentation about digital means of creating music, controlling music and creating musical controllers by Tinker.it. Afterwards a number of music related Arduino and Processing projects were [...]]]></description>
			<content:encoded><![CDATA[<p>I was over in London recently to check out a couple of talks that were taking place as part of Onedotzero's <a target="_blank" href="http://www.onedotzero.com/event.php?id=31182" >Adventures in Motion</a> festival.  First up was a <a target="_blank" href="http://tinker.it/now/2008/11/17/tinkerit-the-bfi/" >presentation</a> about digital means of creating music, controlling music and creating musical controllers by <a target="_blank" href="http://tinker.it" >Tinker.it</a>.  Afterwards a number of music related <a target="_blank" href="http://www.arduino.cc" >Arduino</a> and <a target="_blank" href="http://www.processing.org" >Processing</a> projects were shown, including a <a target="_blank" href="http://code.google.com/p/tinkerit/wiki/Auduino" >granular synth</a> and the <a target="_blank" href="http://www.brockcraft.com/category/brockenspiel/" >Brokenspiel</a>, which plays a sequence of notes generated from a barcode or magnetic card's unique id number.</p>
<p>Then later on that evening was <a target="_blank" href="http://www.thishappened.org/forthcoming/15-nov-08/" >This Happened #6</a>,  where the audience learned all about the creative processes behind four unique tech art projects. These were <a target="_blank" href="http://www.markuskison.de/touched_echo/" >Touched Echo</a> by <a target="_blank" href="http://www.markuskison.de" >Markus Kison</a>, <a target="_blank" href="http://www.chrisoshea.org/projects/audience/" >Audience</a> by <a target="_blank" href="http://www.random-international.com/" >rAndom International</a> and <a target="_blank" href="http://www.chrisoshea.org" >Chris O'Shea</a>, <a target="_blank" href="http://www.troika.uk.com" >Troika</a>'s '<a target="_blank" href="http://www.gizmowatch.com/entry/troika-s-cloud-digital-sculpture-lives-for-british-airways/" >Cloud</a>' and the <a target="_blank" href="http://www.telegraph.co.uk/arts/main.jhtml?xml=/arts/2008/11/07/balights107.xml" >responsive   installation at Covent Garden</a> by <a target="_blank" href="http://www.uva.co.uk/" >United Visual Artists</a>.  One thing that was striking about all these was the ammount of time put into planning and pre-visualisation, leaving little or no room for error when the final product was delivered.  Also they were made in very tight timeframes, Cloud for instance was nine months from initial idea to the final installation.</p>
<p>In the lobby of the <a target="_blank" href="http://www.bfi.org.uk" >BFI</a> there was a project I really liked called <a target="_blank" href="http://www.doodlearth.com" >Doodle Earth</a>, which basically encourages people to draw.  An animated map dotted with buildings and moving vehicles is projected onto a blank wall and people are encouraged to fill in the blanks with coloured markers.  I drew this dragon head thing burning the building in the projection (someone added the 'Cheese' speech bubble and 'JAFC rules...' messages later on).  All the art meets technology stuff is great but this really suceeds at creating a fun, collaborative user experience in a fairly lo-tech way.  It's good to draw!</p>
<p><img src="http://blog.keyo.net/wp-content/uploads/2008/11/streetdragon.jpg" alt="streetdragon" title="streetdragon" width="500" height="375" border="1" class="alignnone size-full wp-image-517" /></p>
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		<title>Bionic Roshambo on Arcade Heroes</title>
		<link>http://blog.keyo.net/2008/10/bionic-roshambo-on-arcade-heroes/</link>
		<comments>http://blog.keyo.net/2008/10/bionic-roshambo-on-arcade-heroes/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 14:41:09 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Arcade Games]]></category>
		<category><![CDATA[Arcade Heroes]]></category>
		<category><![CDATA[Bionic Roshambo]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Video games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=426</guid>
		<description><![CDATA[Many thanks to Arcade Heroes for featuring my Bionic Roshambo game on their blog. I definately recommend adding their site to your rss feed, an excellent resource.]]></description>
			<content:encoded><![CDATA[<p>Many thanks to <a target="_blank" href="http://www.arcadeheroes.com" >Arcade Heroes</a> for featuring my <a target="_blank" href="http://arcadeheroes.com/2008/10/07/heres-another-school-project-arcade-bionic-roshamo/" >Bionic Roshambo</a> game on their blog.   I definately recommend adding their site to your rss feed, an excellent resource.</p>
<p><embed src="http://v.wordpress.com/wp-content/plugins/video/flvplayer.swf?ver=1.21" type="application/x-shockwave-flash" width="400" height="300" wmode="transparent" seamlesstabbing="true" allowfullscreen="true" allowscriptaccess="always" overstretch="true" flashvars="guid=JPRxqMy3&amp;width=400&amp;height=300&amp;locksize=no&amp;dynamicseek=false&amp;qc_publisherId=p-18-mFEk4J448M" title=""></embed></p>
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		<title>7workshops7 at 1scale1</title>
		<link>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/</link>
		<comments>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 11:07:23 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[1scale1]]></category>
		<category><![CDATA[7workshops7]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=395</guid>
		<description><![CDATA[I was over in Sweden last month attending 7workshops7 organised by 1scale1, a research lab based in Malmö city. The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly arduino, processing , reacTIVision, PD and some PCB design in Eagle as well. We also built a 'Smapler'. A [...]]]></description>
			<content:encoded><![CDATA[<p>I was over in Sweden last month attending <a target="_blank" href="http://www.1scale1.com/blog/7workshops7" >7workshops7</a> organised by <a target="_blank" href="http://www.1scale1.com" >1scale1</a>, a research lab based in Malmö city.  The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly <a target="_blank" href="http://www.arduino.cc" >arduino</a>, <a target="_blank" href="http://www.processing.org" >processing</a> , <a target="_blank" href="http://reactable.iua.upf.edu/?software" >reacTIVision</a>, <a target="_blank" href="http://puredata.info/" >PD</a> and some PCB design in <a target="_blank" href="http://www.cadsoft.de" >Eagle</a> as well. We also built a '<a target="_blank" href="http://www.blushingboy.org" >Smapler</a>'.  A lot of ground was covered in the two weeks and I headed back home with a new bag of tricks and fresh inspiration.</p>
<p>Below is a work in progress shot from my 'Alternative Displays' project, it's a 4 x 4 grid of square electromagnets.  These are controlled by an Arduino and a Djuicer (a custom circuit designed especially for the workshop by 1scale1).  A framed sheet of perspex goes on top of these and it contains a layer of industrial printer toner.  When the magnets are switched on the the metal fibres stand up and you see a 'pixel' in the dust.  Thanks to Mattias, Tony and David at 1scale1 for all their help making this. Next step is to have custom animations appear in the dust and have it respond to some external inputs.</p>
<p><a target="_blank" href="http://www.flickr.com/photos/keyo/2818951172/" ><img src="http://farm4.static.flickr.com/3210/2818951172_1645867c0a.jpg?v=0"  width="400" /></a></p>
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		<title>Hacking Toys into Tangible Controllers</title>
		<link>http://blog.keyo.net/2008/06/hacking-toys-into-tangible-controllers/</link>
		<comments>http://blog.keyo.net/2008/06/hacking-toys-into-tangible-controllers/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 16:08:55 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Keyboard Hacking]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Toy Hacking]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=207</guid>
		<description><![CDATA[Here are some recent projects from year 2 of the Creative Multimedia degree at DKIT. The student groups were each given a toy and assigned the task of hacking it together with a keyboard to create a controller for an original interactive experience made in flash and/or director. 'Tiny Tag' by team 'Play It!' is [...]]]></description>
			<content:encoded><![CDATA[<p>Here are some recent projects from year 2 of the <a target="_blank" href="http://ww2.dkit.ie/courses/dk762" >Creative Multimedia</a> degree at <a target="_blank" href="http://www.dkit.ie" >DKIT</a>. The student groups were each given a toy and assigned the task of hacking it together with a keyboard to create a controller for an original interactive experience made in flash and/or director.  <span id="more-207"></span></p>
<p>'Tiny Tag' by team 'Play It!' is a graffiti simulator inspired by <a target="_blank" href="http://www.tagtool.org" >Tag Tool</a>.  'Play It!' converted the steering wheel toy into their tag controller, allowing you to select a background, then pick your tags and move, rotate and scale them as you please.</p>
<p><a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/06/tinytag_control2_400.jpg"  title='tinytag_control2_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/tinytag_control2_400.jpg' alt='tinytag_control2_400.jpg' /></a></p>
<p><a target="_blank" href="http://blog.keyo.net/?attachment_id=216"  rel='attachment wp-att-216' title='tinytag_screen_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/tinytag_screen_400.jpg' alt='tinytag_screen_400.jpg' /></a></p>
<p>Here's a look inside the controller:</p>
<p><a target="_blank" href="http://blog.keyo.net/?attachment_id=218"  rel='attachment wp-att-218' title='tinytag_control1_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/tinytag_control1_400.jpg' alt='tinytag_control1_400.jpg' /></a></p>
<p>'Music Maker' by 'Spanner in the works' hacked this sound board toy into a controller for an ambient music generator.</p>
<p><a target="_blank" href="http://kblog.keyo.net/wp-content/uploads/2008/06/music_maker_control1_4.jpg"  title='Music Maker Controller'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_control1_4.jpg' alt='Music Maker Controller' /></a></p>
<p>A closeup of the keyboard hack, safely encased in an Ikea lunchbox!</p>
<p><a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_control2_4.jpg"  title='MM 400'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_control2_4.jpg' alt='MM 400' /></a></p>
<p>Here's a screenshot of Music Maker in action, when you hit a key on the board the corresponding shape lights up on screen and you hear a note, it plays the theme from 'Close Encounters' quite nicely!<br />
<a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_screen1_400.jpg"  title='music_maker_screen1_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_screen1_400.jpg' alt='music_maker_screen1_400.jpg' /></a></p>
<p>Pixcube by the 'Banjoes' is an image browser, the 'My First Keyboard' was heavily modified to become the pixcube controller, with a new paintjob and several new buttons.</p>
<p><a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_control_400.jpg"  title='pixcube_control_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_control_400.jpg' alt='pixcube_control_400.jpg' /></a></p>
<p>Here is the Pixcube itself, each side's colour corresponds to a button on the controller.<br />
<a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_screen2_400.jpg"  title='pixcube_screen2_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_screen2_400.jpg' alt='pixcube_screen2_400.jpg' /></a></p>
<p>When you press a button on the controller, the cube unfolds and you can navigate through the pictures, this is the portfolio side.</p>
<p><a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_screen1_400.jpg"  title='pixcube_screen1_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_screen1_400.jpg' alt='pixcube_screen1_400.jpg' /></a></p>
<p>Magical Star Guitar by the 'Three Amigos' uses a converted Barney Guitar to control an game for young children that teaches counting and shape recognition.  The battery case was carved away to make room for the keyboard module.</p>
<p><a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/06/magicalstarguitar_screen1_4.jpg"  title='magicalstarguitar_screen1_4.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/magicalstarguitar_screen1_4.jpg' alt='magicalstarguitar_screen1_4.jpg' /></a></p>
<p><a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/06/magicalstarguitar_screen2_4.jpg"  title='Magical Star Guitar screenshot'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/magicalstarguitar_screen2_4.jpg' alt='Magical Star Guitar screenshot' /></a></p>
<p>Finally, 'Pass the Bomb' by 'Kawaii Productions' combines this kids globe and a wireless keyboard to create an elimination game for up to six players.</p>
<p><a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/06/passthebombcontroller.jpg"  title='passthebombcontroller.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/passthebombcontroller.jpg' alt='passthebombcontroller.jpg' /></a></p>
<p>Evil frogs have taken over the world and it's only with the help of creatures from around the world that you can defeat them!  After selecting the number of players the timer starts and you have to press the button corresponding to the continent shown onscreen, then pass it to the next person.  If the timer goes to zero before you hit the button your eliminated!</p>
<p><a target="_blank" href="http://blog.keyo.net/?attachment_id=212"  rel='attachment wp-att-212' title='Pass the Bomb'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/passthebomb_screen2_400.jpg' alt='Pass the Bomb' /></a></p>
<p><a target="_blank" href="http://blog.keyo.net/?attachment_id=211"  rel='attachment wp-att-211' title='Pass the Bomb'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/passthebomb_screen1_400.jpg' alt='Pass the Bomb' /></a></p>
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		<title>Sinister 7 &#8211; Interactive Munny</title>
		<link>http://blog.keyo.net/2008/02/sinister-7-interactive-munny-2/</link>
		<comments>http://blog.keyo.net/2008/02/sinister-7-interactive-munny-2/#comments</comments>
		<pubDate>Sat, 02 Feb 2008 00:01:21 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Designer Toys]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=195</guid>
		<description><![CDATA[This article from Sparkfun.com details a really interesting piece of work made with some of their equipment, an electronic version of the Magic 8-Ball game that detects motion through a gyroscope and displays its information on a mobile-phone screen embedded into a custom painted Munny. The DIY aspect of this project is great, as is [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.sparkfun.com/commerce/present.php?p=Sinister7" >This article</a> from <a target="_blank" href="http://sparkfun.com" >Sparkfun.com</a> details a really interesting piece of work made with some of their equipment, an electronic version of the <a target="_blank" href="http://en.wikipedia.org/wiki/Magic_8_ball" >Magic 8-Ball game</a> that detects motion through a gyroscope and displays its information on a mobile-phone screen embedded into a custom painted <a target="_blank" href="http://www.kidrobot.com/munny/" >Munny</a>. The DIY aspect of this project is great, as is the end result, an interactive twist to designer toy customisation.</p>
<p><a target="_blank" href="http://blog.keyo.net/wp-content/uploads/2008/08/mnny.jpg" ><img src="http://blog.keyo.net/wp-content/uploads/2008/08/mnny.jpg" alt="" title="mnny" width="300" height="300" class="alignnone size-medium wp-image-390" /></a></p>
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		<title>Björk&#8217;s reacTABLE</title>
		<link>http://blog.keyo.net/2007/06/bjorks-reactable/</link>
		<comments>http://blog.keyo.net/2007/06/bjorks-reactable/#comments</comments>
		<pubDate>Wed, 27 Jun 2007 20:30:42 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=177</guid>
		<description><![CDATA[Here's a great video from Björk's recent performance at Glastonbury showing the reacTABLE, tangible multi-touch interface as an integral part of her live instrumentation... Björk always pushing the boundaries and embracing new music technology... More info on reacTABLE here and here.]]></description>
			<content:encoded><![CDATA[<p>Here's a great video from <a target="_blank" href="http://en.wikipedia.org/wiki/Bjork" >Björk</a>'s recent performance at Glastonbury showing the <a href="http://en.wikipedia.org/wiki/ReacTable"><br />
reacTABLE</a>, tangible multi-touch interface as an integral part of her live instrumentation... Björk always pushing the boundaries and embracing new music technology...</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/QVVULBXvmxk"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/QVVULBXvmxk" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>More info on reacTABLE <a target="_blank" href="http://mtg.upf.edu/reactable/" >here</a> and <a target="_blank" href="http://www.apple.com/pro/profiles/pollard/" >here</a>.</p>
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		<title>FÍS07 &#8211; Dundalk IT Multimedia Exhibition</title>
		<link>http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/</link>
		<comments>http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 11:30:07 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Video games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=174</guid>
		<description><![CDATA[This week Dundalk IT's department of Music &#038; Creative media held it's fifth annual multimedia exhibition. On display were interactive projects from the 3rd and 4th year multimedia degree students. The teams did a great job, their imagination and hard work really paying off with a innovative and varied selection of work. Here's some info [...]]]></description>
			<content:encoded><![CDATA[<p>This week Dundalk IT's department of Music &#038; Creative media held it's fifth annual multimedia exhibition. On display were interactive projects from the 3rd and 4th year multimedia degree students. The teams did a great job, their imagination and hard work really paying off with a innovative and varied selection of work. Here's some info on the projects that were on display: </p>
<p><a target="_blank" href="http://www.projectanomie.net" >Anomie</a><br />
An experimental art piece showing the journey of an amnesiac from a healthy state of mind to a state of uncertainty. Through a route of non-linear interactivity, the user helps guide the character to the reason of his ill health and the incident that caused it.</p>
<p><a target="_blank" href="http://www.projectmammy.com" >M.A.M.M.Y.</a><br />
M.A.M.M.Y. (mass audience multimedia-media yeah) is a social networking site for the creative students of DKIT, where they can communicate, collaborate and display their work. It uses bluetooth to beam recently uploaded content to students mobile phones.</p>
<p><a target="_blank" href="http://www.reachinfo.net" >R.E.A.C.H.</a><br />
The R.E.A.C.H. (Routine Education for Autistic Children at Home) team produced an e-learning CD-ROM for autistic children to show them how to get ready for school in the morning. Their research found that autistic children are visual thinkers so it uses a cartoon based approach to effectively communicate it's message.</p>
<p><a target="_blank" href="http://www.moodworks.fortunecity.com" >Delirium</a><br />
Delerium generates a visual representation of the current mood of the user using music and colour. The users temperature is recorded and inputted into the computer, at which point images and a piece of music appears and floats around the walls of the room. Questions appear onscreen that the user answers, after which these answers are compared and contrasted with the temperature reading.</p>
<p><a target="_blank" href="http://www.landofluna.fortunecity.com" >The Land Of Luna</a><br />
An exploratory game aimed at 8 to 9 year old girls. The game is from a first person perspective. The user plays the character of Lana who is transported to the world inside her snow globe, where she must collect a series of objects in different levels to save her friend Noah. There is no time limit on the game, so as to encourage the user to explore the world and interact with the characters.</p>
<p><a target="_blank" href="http://www.reubenchinaski.net" >Reuben Chinaski</a><br />
An interactive exploratory autobiography for the digital age. We see the main character, Reuben Chinaski, on his deathbed. He is too weak to write his own biography so instead he tells the user about the ups and downs of his life. The user is free to explore parts of Reuben's life in a non-linear fashion by selecting various objects in the room and letting Reuben explain what the object means to him through filmed narrated memories.</p>
<p><a href="mailto:clee04@studentmail.dkit.ie">Seven Deadly Sins</a><br />
Purge your soul of the seven deadly sins by engaging with this interactive experience. Memorize sound sequences inside the confession box while hit with some far out imagery.</p>
<p><a target="_blank" href="http://tacticalcontrolforce.com" >Tactical Control Force</a><br />
'Watch tomorrow's news today", in TCF you control a live newsfeed by taking place in a series of games. The outcome of these tests shapes the narrative. A real adrenaline rush as you try to avert a national emergency in real time. The installation for this piece is a sort of survival bunker  / command post, which helps intensify the atmosphere further.</p>
<p><a target="_blank" href="http://www.zeppelinsuniverse.com" >Zeppelin's Universe</a><br />
This game's target audience is kids in a public waiting room who are feeling restless. The main character, Mikey, goes into a dream state where he meets Zeppelin the Wizard. He has four tasks to accomplish to allow him to return to reality, or else he will be trapped in Zeppelin's Universe forever.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Rock, Scissors, (Research) Paper</title>
		<link>http://blog.keyo.net/2007/05/rock-scissors-research-paper/</link>
		<comments>http://blog.keyo.net/2007/05/rock-scissors-research-paper/#comments</comments>
		<pubDate>Mon, 07 May 2007 16:04:09 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Video games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=170</guid>
		<description><![CDATA[DKIT's Department of Music &#038; Creative Media recently held it's 4th Annual Research Colloquium. Nine papers were presented by students and staff, ranging from the effects of social networking sites on peoples lives to the middle east conflict. I made a presentation on 'Bionic Roshambo', my cyberglove controlled Rock, Scissors, Paper game. More about it [...]]]></description>
			<content:encoded><![CDATA[<p>DKIT's Department of Music &#038; Creative Media recently held it's 4th Annual Research Colloquium. Nine papers were presented by students and staff, ranging from the effects of social networking sites on peoples lives to the middle east conflict. I made a presentation on '<a target="_blank" href="http://keyo.net/bionicroshambo" >Bionic Roshambo</a>', my cyberglove controlled Rock, Scissors, Paper game. More about it at <a target="_blank" href="http://keyo.net/bionicroshambo" >keyo.net/bionicroshambo</a>.</p>
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