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<channel>
	<title>Kieran Nolan &#187; Music</title>
	<atom:link href="http://blog.keyo.net/tag/music/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.keyo.net</link>
	<description>ink, pixels, pushbuttons</description>
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		<title>Mastodon &#8211; Cut You Up With a L&#8230;</title>
		<link>http://blog.keyo.net/2010/07/mastodon-cut-you-up-with-a-l/</link>
		<comments>http://blog.keyo.net/2010/07/mastodon-cut-you-up-with-a-l/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 12:26:07 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Twitter feed]]></category>
		<category><![CDATA[tweets]]></category>
		<guid isPermaLink="false">http://kierannolan.com/2010/07/mastodon-cut-you-up-with-a-l/</guid>
		<description><![CDATA[Mastodon - Cut You Up With a Linoleum Knife http://youtu.be/9Vf3VzVbrXU]]></description>
			<content:encoded><![CDATA[<p>Mastodon - Cut You Up With a Linoleum Knife <a target="_blank" href="http://youtu.be/9Vf3VzVbrXU"  rel="nofollow">http://youtu.be/9Vf3VzVbrXU</a></p>
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		<title>Analog vs Digital &amp; Music Interfaces @ DEAF 08</title>
		<link>http://blog.keyo.net/2008/10/analog-vs-digital-music-interfaces-deaf-08/</link>
		<comments>http://blog.keyo.net/2008/10/analog-vs-digital-music-interfaces-deaf-08/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 23:19:40 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Synths]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=439</guid>
		<description><![CDATA[Yesterday I headed to the Digital Hub in Dublin to listen to some talks about making music and to watch a film screening, all these were happening as part of the Dublin Electronic Arts Festival. First speaker was Gavin Burke from Galway based Future Audio Workshop who spoke about the physics of sound, how synth [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday I headed to the Digital Hub in Dublin to listen to some talks about making music and to watch a film screening, all these were happening as part of the <a target="_blank" href="http://deafireland.com/blog" >Dublin Electronic Arts Festival</a>.<span id="more-439"></span></p>
<p>First speaker was Gavin Burke from Galway based <a target="_blank" href="http://www.futureaudioworkshop.com" >Future Audio Workshop</a> who spoke about the physics of sound, how synth technology can reproduce these and his companies virtual synth product '<a target="_blank" href="http://www.futureaudioworkshop.com/circle/" >Circle</a>'.  Two years in development, Circle functions as a standalone instrument, a vst or a pro tools plugin and combines synth modeling with an interface that doesn't try to reproduce the look of a hardware synths control panel but instead uses the full visual and control affordances the computer offers.</p>
<p>Next up Peter Kirn from <a target="_blank" href="http://www.createdigitalmusic.com" >CreateDigitalMusic</a> examined the common metaphors that are used in music software, like the piano roll, the linear timeline and tape splicing and the possibilities for breaking out beyond these conventions.  He cited current examples like the Ableton Live interface, the <a target="_blank" href="http://en.wikipedia.org/wiki/Tenori-on" >Tenori-on</a> and many of the new touchscreen music apps for the iPhone like Brian Eno's 'Bloom' and <a target="_blank" href="http://rjdj.me/what/" >RJDJ</a>.  The possibilities of using <a target="_blank" href="http://www.nationmaster.com/encyclopedia/Gong_chime" href ="http://www.processing.org">Processing</a> to make experimental music interfaces was also explored, one example shown was a circular sequencer that took inspiration from <a >Balinese Gong circles</a>. </p>
<p>We then viewed Niamh Ahern's '<a target="_blank" href="http://www.wiretotheear.com/2008/04/25/totally-wired-a-synthesizer-shop-documentary/" >Totally Wired</a>', a documentary centering around Analog Synth store Schneiders Büro in Berlin, the musicians who buy their equipment there, the hardware manufacturers (many of which are based around Germany and are small family run businesses) and provides a great look into what motivates people to pursue Analog Synth hardware in this age of digital everything.  Afterwards there was a Q+A with Niamh and Andreas Schneider.  Andreas also presented an improv session on a patch cable controlled synth, and was so in the zone that afterwards he started talking to the audience in German :)</p>
<p>The final session was delivered by <a target="_blank" href="http://www.myspace.com/markjenkinsmusic" >Mark Jenkins</a> and <a target="_blank" href="http://www.soundonsound.com/sos/feb02/articles/davidvorhaus.asp" >Dave Vorhaus</a> of White Noise and the <a target="_blank" href="http://en.wikipedia.org/wiki/Bbc_radiophonic_workshop" >BBC Radiophonic Workshop</a>.  Mark has wrote a <a target="_blank" href="http://www.amazon.co.uk/Analog-Synthesizers-Understanding-Performing-Synthesis/dp/0240520726/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1225060613&#038;sr=1-1" >book</a> detailing the evolution of synth technology from analog through to virtual analog and took us on an audio journey through this development and his use of all forms of synths in his compositions.</p>
<p>Dave spoke of his experience recording the first ever electronic album 'Electric Storm' in 1968 while working at the BBC.  The process was painstakingly laborious, the synth was tuned to play a note, this was recorded to tape.  Then the oscillator was retuned, and the next note recorded... and so on.   Interestingly he said this pioneering 'cut and paste' production method was inspired by the tape editing techniques of his father who was a blacklisted film director.  Dave also said how he really doesn't like keyboards because that their scale imposes limitations on how the instrument can be played, limitations he has sought to overcome with his double bass like <a target="_blank" href="http://www.ems-synthi.demon.co.uk/kaleido.gif" >Kaleidophon</a> controller.</p>
<p>There were a couple of common themes through all these presentations.  First was that all agreed (apart from one dissenting voice in the 'Totally Wired' documentary) that synth software along with regular computer hardware have finally reached the level of exactly modeling the sound qualities of analog hardware.  </p>
<p>The other theme was the importance of the musician to instrument connection through the interface development, whether its through the cutting edge control and visual feedback of Circle or the visceral musician to hardware relationship that ensures the continued sales of analog gear at Schneiders Büro.</p>
<p>Either way the new language of electronic music control and notation is still under development and is  going to keep evolving in new directions, not just due to commercial concerns but also due to the new found ease of access to software and hardware creation tools for the traditional end-user group, now able to undertake authorship of their own instruments and interfaces to create a new generation of music performance technologies.</p>
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		<title>Bleeps on Wax</title>
		<link>http://blog.keyo.net/2008/03/bleeps-on-wax/</link>
		<comments>http://blog.keyo.net/2008/03/bleeps-on-wax/#comments</comments>
		<pubDate>Sat, 22 Mar 2008 17:45:53 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Vinyl]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=204</guid>
		<description><![CDATA[I've had a short loop I made in LSDJ on the Nintendo Gameboy included as a locked groove (infinitely repeating loop) on the Minimalizm v4 compilation. I always wanted to have some sound I made pressed onto wax, then I found this project and thought I'd give it a go. The venture is funded by [...]]]></description>
			<content:encoded><![CDATA[<p>I've had a <a target="_blank" href="http://www.iol.ie/~keyo/bleepmasterloop1.mp3" >short loop</a> I made in <a target="_blank" href="http://www.littlesounddj.com" >LSDJ</a> on the Nintendo Gameboy included as a locked groove (infinitely repeating loop) on the <a target="_blank" href="http://www.myspace.com/minimalizm" >Minimalizm</a> v4 compilation.  I always wanted to have some sound I made pressed onto wax, then I found this project and thought I'd give it a go. The venture is funded by the loop creators each agreeing to buy a small number of records.  You email on a .wav file of your track as a 4 bar, 133 bpm loop, compilation organisers <a target="_blank" href="http://myspace.com/noizevinyl" >Noise Vinyl</a> take care of the rest and it becomes part of a 7", 33 rpm <a target="_blank" href="http://en.wikipedia.org/wiki/Gramophone_record" >vinyl record</a>.</p>
<p>CDs and MP3s are fine and all, but Vinyl has a charm all of its own, both soundwise and from it's tangible form and it doesn't look like it's going to die out any day soon.  <a target="_blank" href="http://www.wired.com/entertainment/music/commentary/listeningpost/2007/10/listeningpost_1029" >This article</a> from Wired suggests that vinyl will outlive cds commercially... and if there's a power cut you could always listen to your records on <a target="_blank" href="http://www.5min.com/Video/Make-a-homemade-record-player-3787" >this</a>, though perhaps not at <a target="_blank" href="http://en.wikipedia.org/wiki/Audiophile" >audiophile</a> levels :)</p>
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		<title>Octocky 8bit Improvo</title>
		<link>http://blog.keyo.net/2008/03/octocky-8bit-improvo/</link>
		<comments>http://blog.keyo.net/2008/03/octocky-8bit-improvo/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 02:39:51 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Video games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=199</guid>
		<description><![CDATA[A musical creation game from 1986 by Toshio Iwai, who created Electroplankton and most recently the Tenori-On for Yamaha. Octocky was released on the Famicom Disk System, the Japanese version of the 8-Bit NES console. The syncing of music, visuals and gameplay were groundbreaking at the time and it still stands out today. More information [...]]]></description>
			<content:encoded><![CDATA[<p>A musical creation game from 1986 by <a target="_blank" href="http://en.wikipedia.org/wiki/Toshio_Iwai" >Toshio Iwai</a>, who created <a target="_blank" href="http://en.wikipedia.org/wiki/Electroplankton" >Electroplankton</a> and most recently the <a target="_blank" href="http://en.wikipedia.org/wiki/Tenori-on" >Tenori-On</a> for Yamaha.  Octocky was released on the <a target="_blank" href="http://www.famicomworld.com" >Famicom Disk System</a>, the Japanese version of the 8-Bit NES console.  The syncing of music, visuals and gameplay were groundbreaking at the time and it still stands out today. More information and a rom image to run in a suitable <a target="_blank" href="http://www.emulator-zone.com/doc.php/nes/" >emulator</a> are available <a target="_blank" href="http://www.dessgeega.com/otocky.html" >here</a>. Bonus review <a target="_blank" href="http://www.siliconera.com/otocky/" >here</a>.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/-uIdWu1CzJ0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-uIdWu1CzJ0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
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		<title>8bit Chiptune Workshop @ LABoral</title>
		<link>http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/</link>
		<comments>http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/#comments</comments>
		<pubDate>Wed, 15 Aug 2007 00:06:27 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Circuit Bending]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=178</guid>
		<description><![CDATA[A couple of weeks ago I attended an 8bit chiptune workshop at LABoral in Gijón in the Asturias region Spain. The workshop was part of series of such running alongside LABoral's Gameworld exhibition (a Second Life workshop had taken place earlier that week). The teachers were Glomag and BubblyFish from New York and 'Yes, Robot' [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago I attended an 8bit chiptune workshop at <a target="_blank" href="http://www.laboralcentrodearte.org/portal.do" >LABoral</a> in <a target="_blank" href="http://en.wikipedia.org/wiki/Gijon" >Gijón</a> in the Asturias region Spain.  The workshop was part of series of such running alongside LABoral's <a target="_blank" href="http://tale-of-tales.com/blog/2007/03/31/gameworld-virtual-exhibition/" >Gameworld</a> exhibition (a Second Life workshop had taken place earlier that week).</p>
<p>The teachers were <a target="_blank" href="http://www.glomag.com" >Glomag</a> and <a target="_blank" href="http://www.bubblyfish.com" >BubblyFish</a> from New York and '<a target="_blank" href="http://www.yesrobot.net" >Yes, Robot</a>' and <a target="_blank" href="http://rabatomusic.wordpress.com/" >Rabato</a> from Barcelona. These guys are big names in the chiptune scene and over the course of two days provided great hands on training making tracks on the <a target="_blank" href="http://en.wikipedia.org/wiki/Game_Boy_line#Game_Boy" >oldschool Nintendo Gameboy</a> using <a target="_blank" href="http://www.littlesounddj.com" >Little Sound DJ</a> and <a target="_blank" href="http://www.nanoloop.com" >Nanoloop</a>.</p>
<p><a target="_blank" href="http://en.wikipedia.org/wiki/LSDJ" >LSDJ</a> uses a text based <a target="_blank" href="http://en.wikipedia.org/wiki/Tracker" >tracker</a> interface, you adjust the sound parameters by changing <a target="_blank" href="http://en.wikipedia.org/wiki/Binary_numeral_system" >binary</a> values. <a target="_blank" href="http://www.nanoloop.com" >Nanoloop</a> is more visual and you create sounds and sequences through by selecting icons and applying them to a 4 x 4 grid of squares. Both have their pros and cons but ultimately do the same job, directly controlling the Gameboy's unique 4 channel sound sound chip. </p>
<p>The 8bit maestros also performed live on stage at LABoral backed up by Barcelona VJ duo <a target="_blank" href="http://www.entter.com" >Entter</a>, who complemented all the music by syncing up pixel graphic visuals through their own custom built flash applications. A news reporter from Madrid described the show as "Beautiful" and I've got to agree.  I've been into 8bit video game sounds and graphics since I was a child, but hearing this style of music blasting through a concert PA while watching huge pixel graphic projections was on another level of greatness altogether. </p>
<p>Both the workshop and live show were filmed for an upcoming documentary by Lionel Brouet, who made <a target="_blank" href="http://www.8-bitgeneration.com/" >8 Bit Generation</a>, so that's going to be very interesting to see. Anyway's I'm back home now and starting to mess with the special cartridges, the Gameboy is plugged into my <a target="_blank" href="http://en.wikipedia.org/wiki/Roland_Micro_Cube" >Micro Cube</a> amp and I'm beginning to make some simple loops, will post whatever happens on my <a target="_blank" href="http://myspace.com/bleepmaster" >myspace page</a>. Bleep!</p>
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		<title>Björk&#8217;s reacTABLE</title>
		<link>http://blog.keyo.net/2007/06/bjorks-reactable/</link>
		<comments>http://blog.keyo.net/2007/06/bjorks-reactable/#comments</comments>
		<pubDate>Wed, 27 Jun 2007 20:30:42 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=177</guid>
		<description><![CDATA[Here's a great video from Björk's recent performance at Glastonbury showing the reacTABLE, tangible multi-touch interface as an integral part of her live instrumentation... Björk always pushing the boundaries and embracing new music technology... More info on reacTABLE here and here.]]></description>
			<content:encoded><![CDATA[<p>Here's a great video from <a target="_blank" href="http://en.wikipedia.org/wiki/Bjork" >Björk</a>'s recent performance at Glastonbury showing the <a href="http://en.wikipedia.org/wiki/ReacTable"><br />
reacTABLE</a>, tangible multi-touch interface as an integral part of her live instrumentation... Björk always pushing the boundaries and embracing new music technology...</p>
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<p>More info on reacTABLE <a target="_blank" href="http://mtg.upf.edu/reactable/" >here</a> and <a target="_blank" href="http://www.apple.com/pro/profiles/pollard/" >here</a>.</p>
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		<title>Good Copy Bad Copy</title>
		<link>http://blog.keyo.net/2007/06/good-copy-bad-copy/</link>
		<comments>http://blog.keyo.net/2007/06/good-copy-bad-copy/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 23:02:36 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=175</guid>
		<description><![CDATA[This great documentary by ROSFORTH examines sampling culture, digital distribution, how copyright laws are struggling to remain effective and how they must evolve. “Everyone has been bombarded with media. We’ve almost been forced to use it as an art form. It’s like anything. If people were handing out paint for free on the streets, I’m [...]]]></description>
			<content:encoded><![CDATA[<p>This great documentary by <a target="_blank" href="http://www.rosforth.com" >ROSFORTH</a> examines sampling culture, digital distribution, how copyright laws are struggling to remain effective and how they must evolve. </p>
<p><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-166095432964105847&#038;hl=en" flashvars=""> </embed></p>
<p>“Everyone has been bombarded with media. We’ve almost been forced to use it as an art form. It’s like anything. If people were handing out paint for free on the streets, I’m sure there would be a lot more painters right now.” Gregg Gillis - DJ (Girl Talk)</p>
<p>Check out <a target="_blank" href="http://www.goodcopybadcopy.net" >www.goodcopybadcopy.net</a> for more information and to <a target="_blank" href="http://www.goodcopybadcopy.net/download" >download</a> it for free (in the true spirit of this film's file sharing message).</p>
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		<title>Atari Punk Console, Breadboard Version</title>
		<link>http://blog.keyo.net/2007/04/atari-punk-console-breadboard-version/</link>
		<comments>http://blog.keyo.net/2007/04/atari-punk-console-breadboard-version/#comments</comments>
		<pubDate>Fri, 27 Apr 2007 20:46:12 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Atari Punk Console]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=168</guid>
		<description><![CDATA[Here's a short improvisation on an 'Atari Punk Console' that I've built on a solderless breadboard. The APC name was coined by Kaustic Machines who based the circuit on a schematic by Forest Mims III. It has been built into many different forms as seen >> here]]></description>
			<content:encoded><![CDATA[<p>Here's a short improvisation on an '<a target="_blank" href="http://en.wikipedia.org/wiki/Atari_Punk_Console" >Atari Punk Console</a>' that I've built on a solderless breadboard.</p>
<p><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-4805569429244060562&#038;hl=en" flashvars=""> </embed><br />
</p>
<p>The APC name was coined by <a target="_blank" href="http://compiler.kaustic.net/machines/apc.html" >Kaustic Machines</a> who based the circuit on a schematic by <a target="_blank" href="http://www.forrestmims.org/" >Forest Mims III</a>. It has been built into many different forms as seen >> <a target="_blank" href="http://www.geocities.com/worthekik//atari.html" >here</a> <<. Mine needs a casing, will most likely be a mini-lunchbox!</p>
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		<title>MadVillain / MF Doom Vinyl Figure</title>
		<link>http://blog.keyo.net/2006/12/madvillain-mf-doom-vinyl-figure/</link>
		<comments>http://blog.keyo.net/2006/12/madvillain-mf-doom-vinyl-figure/#comments</comments>
		<pubDate>Sun, 10 Dec 2006 21:40:35 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Designer Toys]]></category>
		<category><![CDATA[Music]]></category>
		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry061210-224035</guid>
		<description><![CDATA[It was inevitable, sooner or later prolific underground rapper MF Doom, who&#039;s persona is heavily based on comic book character Dr Doom, would make the transition from vinyl record to urban vinyl in the form of his own action figure. Now it&#039;s going to happen in January through a collaboration between Stones Throw records and [...]]]></description>
			<content:encoded><![CDATA[<p>It was inevitable, sooner or later prolific underground rapper <a href="http://en.wikipedia.org/wiki/Mf_doom"  target="_blank" >MF Doom</a>, who&#039;s persona is heavily based on comic book character <a href="http://en.wikipedia.org/wiki/Dr_Doom"  target="_blank" >Dr Doom</a>, would make the transition from vinyl record to urban vinyl in the form of his own action figure. Now it&#039;s going to happen in January through a collaboration between <a href="http://www.stonesthrow.com"  target="_blank" >Stones Throw</a> records and <a href="http://www.kidrobot.com"  target="_blank" >KidRobot</a> - <a href="http://www.stonesthrow.com/news/kidrobot/"  target="_blank" >link</a></p>
<p><img src="http://blog.keyo.net/images/madvtoy.jpg" width="300" height="113" border="0" alt="" /></p>
<p>The figure will be MF in his <a href="http://en.wikipedia.org/wiki/Madvillain"  target="_blank" >Madvillain</a> guise, all masked up with trenchcoat and hat. Check out the classic <a href="http://youtube.com/watch?v=ewc1hixzYPY"  target="_blank" >All Caps video</a> to see the animated Madvillain.</p>
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		<title>PLAY.orchestra</title>
		<link>http://blog.keyo.net/2006/09/playorchestra/</link>
		<comments>http://blog.keyo.net/2006/09/playorchestra/#comments</comments>
		<pubDate>Thu, 14 Sep 2006 16:26:46 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry060914-182646</guid>
		<description><![CDATA[Was back in London again last week and found &#039;PLAY.orchestra&#039;, a sound installation outside the Royal Festival Hall on the South Bank of the Thames. It&#039;s an interactive public space where you can take part in a collaborative music performance of sorts. The interface is made up of 56 perspex cube seats representing the musicians [...]]]></description>
			<content:encoded><![CDATA[<p>Was back in London again last week and found &#039;<a href="http://www.philharmonia.co.uk/thesoundexchange/live_projects/play_orchestra/uk"  target="_blank" >PLAY.orchestra</a>&#039;, a sound installation outside the Royal Festival Hall on the South Bank of the Thames. It&#039;s an interactive public space where you can take part in a collaborative music performance of sorts. The interface is made up of 56 perspex cube seats representing the musicians in an orchestra and 3 &#039;hotspots&#039;. When you take a seat, the instrument illustrated on it plays. More people = more instruments and layers of sound, resulting in up to 60 or so people collaborating on a preformance for the public (with some random inebriated bloke playing conducter, lol). It&#039;s also possible to upload your own sounds and arrangements via mobile phone to the project&#039;s server, thus shaping the orchestra&#039;s performance one step further.  Great fun, has people smiling all round. Definatly worth a visit if you&#039;re near it. <a href="http://www.philharmonia.co.uk/thesoundexchange/live_projects/play_orchestra/"  target="_blank" >link</a></p>
<p><img src="http://blog.keyo.net/images/playorch.jpg" width="300" height="146" border="0" alt="" /></p>
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