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	<title>Kieran Nolan &#187; Machinima</title>
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	<description>Lecturer and Researcher at DkIT Section of Creative Media. Design &#038; Interaction &#038; Hacking &#038; Netizen.</description>
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		<title>Mobile TV, Toon Boom &amp; Machinima @ Darklight</title>
		<link>http://blog.keyo.net/2007/06/mobile-tv-toon-boom-machinima-darklight/</link>
		<comments>http://blog.keyo.net/2007/06/mobile-tv-toon-boom-machinima-darklight/#comments</comments>
		<pubDate>Sun, 24 Jun 2007 22:44:16 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Visuals]]></category>

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		<description><![CDATA[I caught a few of the presentations at Friday&#8217;s session of the Darklight 2007 symposium. First up was a talk from reps of 02, Eircom, Babelgum and RTÉ about the future of television and how mobile-tv and tv-on-demand rewrite the &#8230; <a href="http://blog.keyo.net/2007/06/mobile-tv-toon-boom-machinima-darklight/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I caught a few of the presentations at Friday&#8217;s session of the <a href="http://www.darklight.ie">Darklight 2007 symposium</a>. First up was a talk from reps of 02, Eircom, <a href="http://en.wikipedia.org/wiki/Babelgum">Babelgum</a> and <a href="http://www.rte.ie">RTÉ</a> about the future of television and how mobile-tv and tv-on-demand rewrite the rules of the normal linear broadcast model. For example the primetime slots for mobile tv are commuting hours and work breaktimes.</p>
<p>Next up was a workshop by <a href="http://www.brownbagfilms.com/">Brown Bag</a> where they described their experiences using the animation toolset &#8216;<a href="http://www.google.ie/url?q=http://www.toonboom.com/products/toonBoomStudio/&#038;sa=X&#038;oi=smap&#038;resnum=1&#038;ct=result&#038;cd=1&#038;usg=AFQjCNEWcFz2XTC1WW-BGjk60vDfN4DjEg">Toon Boom Studio</a>&#8216; to create a new children&#8217;s tv series &#8216;<a href="http://www.wobblyland.com/">Wobbly Land</a>&#8216;. It seems to have a steep learning curve, particularly if you are used to Flash (no tweening!) but they had great technical support from Toon Boom&#8217;s creators, including 2 weeks of training. TB also created custom effects plugins for Brown Bag, that helped give the show it&#8217;s unique (and very non-generic vector animation) look.</p>
<p>The last workshop I attended was &#8216;Machinima FilmMaking&#8217; (the art of making movies inside video game engines) by <a href="http://zeitbrand.net">Friedrich Kirschner</a>, the developer of <a href="http://www.moviesandbox.net">Movie Sandbox</a>, a heavy modification of the game Unreal Tournament 2004 that turns it into a Machinima application. The game world becomes your stage and the characters your actors, who you can direct as you please, either &#8216;live&#8217; or through pre-defined scripts. </p>
<p>Some cool input methods were shown, one involved controlling your &#8216;actor&#8217; like a virtual puppet using the strings on a usb golf controller. Another made use of the Xbox 360&#8242;s <a href="http://en.wikipedia.org/wiki/Guitar_Hero_%28series%29">Guitar Hero</a> controller so your machinima actor can jam on some chords.</p>
<p>Also demoed was an innovative supporting technology called <a href="http://www.zeitbrand.de/mediawiki/index.php?title=Milkscanner_Tutorial">Milkscanner</a>, a low budget but highly effective method of scanning 3d objects using a webcam, lego, a bowl and some milk(!). A (small plastic) elephant was gradually submerged in milk, each stage captured by the webcam and then the software assembled each &#8216;slice&#8217; into a 3d wireframe suitable for import into Movie Sandbox.  Great stuff, innovative and nutricious!</p>
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