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<channel>
	<title>Kieran Nolan &#187; Electronics</title>
	<atom:link href="http://blog.keyo.net/tag/electronics/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.keyo.net</link>
	<description>Lecturer and Researcher at DkIT Section of Creative Media. Design &#038; Interaction &#038; Hacking &#038; Netizen.</description>
	<lastBuildDate>Mon, 19 Dec 2011 12:35:51 +0000</lastBuildDate>
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		<title>N900 Cyber Kanny</title>
		<link>http://blog.keyo.net/2009/10/n900-cyber-kanny/</link>
		<comments>http://blog.keyo.net/2009/10/n900-cyber-kanny/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 22:48:37 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[maemo]]></category>
		<category><![CDATA[n900 push]]></category>
		<category><![CDATA[power glove]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=890</guid>
		<description><![CDATA[Here&#8217;s my hardware hack idea for Nokia&#8217;s N900 Push contest, the N900 Cyber Kanny: In Finland, the homeland of Nokia, mobile phones are referred to as Kannys, which literally means “an extension of the hand”. I would like to make &#8230; <a href="http://blog.keyo.net/2009/10/n900-cyber-kanny/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my hardware hack idea for <a href="http://blogs.nokia.com/pushn900/">Nokia&#8217;s N900 Push contest</a>, the N900 Cyber Kanny:</p>
<p><a href="http://blog.keyo.net/wp-content/uploads/2009/10/glove-photoshop-pic.jpg"><img src="http://blog.keyo.net/wp-content/uploads/2009/10/glove-photoshop-pic.jpg" alt="Prototype image of the Nokia N900 + NIntendo Power Glove + Arduino + Bluesmirf hack" title="N900 Cyber Kanny - Photoshop Mockup" width="400" class="size-full wp-image-908" /></a></p>
<p>In Finland, the homeland of Nokia, mobile phones are referred to as Kannys, which literally means “an extension of the hand”. I would like to make this extension of the hand very visceral by combining Nokia&#8217;s N900 with retro virtual-reality peripheral, the Nintendo Power Glove.  The resulting hardware hack would enable hand gesture based interaction with the N900, controlled through the glove interface.</p>
<p>In order to answer a telephone call, the user makes the &#8216;telephone gesture&#8217; and their hand becomes the handset, bringing a whole new meaning to &#8220;talk to the hand&#8221;!</p>
<p><a href="http://blog.keyo.net/wp-content/uploads/2009/10/gesture-pic.jpg"><img src="http://blog.keyo.net/wp-content/uploads/2009/10/gesture-pic.jpg" alt="N900 Cyber Kanny - Telephone Gesture" title="N900 Cyber Kanny - Telephone Gesture" width="400" class="alignnone size-full wp-image-907" /></a></p>
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		<title>ISEA 2009 workshop slides</title>
		<link>http://blog.keyo.net/2009/09/isea-2009-workshop-slides/</link>
		<comments>http://blog.keyo.net/2009/09/isea-2009-workshop-slides/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 21:46:59 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[isea 2009]]></category>
		<category><![CDATA[Toy Hacking]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=843</guid>
		<description><![CDATA[Here are the slides from the Hacking Toys Into Tangible Interfaces workshop that was held at DKIT last week for the ISEA 2009 conference. Thanks to everyone that participated :) Hacking Toys Into Tangible Interfaces Workshop &#8211; ISEA 2009 &#8211; &#8230; <a href="http://blog.keyo.net/2009/09/isea-2009-workshop-slides/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here are the slides from the <a href="http://www.isea2009.org/wordpress/?page_id=120">Hacking Toys Into Tangible Interfaces</a> workshop that was held at <a href="http://www.dkit.ie/creativemedia">DKIT</a> last week for the <a href="http://isea2009.org">ISEA 2009</a> conference.  Thanks to everyone that participated :)</p>
<div style="width:425px;text-align:left" id="__ss_1960056"><a style="font:10px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/kierannolan/hacking-toys-into-tangible-interfaces-workshop-isea-2009-kieran-nolan" title="Hacking Toys Into Tangible Interfaces Workshop - ISEA 2009 - Kieran Nolan">Hacking Toys Into Tangible Interfaces Workshop &#8211; ISEA 2009 &#8211; Kieran Nolan</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=keyhackingpdf-090906160022-phpapp02&#038;rel=0&#038;stripped_title=hacking-toys-into-tangible-interfaces-workshop-isea-2009-kieran-nolan" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=keyhackingpdf-090906160022-phpapp02&#038;rel=0&#038;stripped_title=hacking-toys-into-tangible-interfaces-workshop-isea-2009-kieran-nolan" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/kierannolan">kierannolan</a>.</div>
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		<title>Post Posthumanism</title>
		<link>http://blog.keyo.net/2009/08/post-posthumanism/</link>
		<comments>http://blog.keyo.net/2009/08/post-posthumanism/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 11:09:54 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Posthumanism]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Conference Papers]]></category>
		<category><![CDATA[isea 2009]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=829</guid>
		<description><![CDATA[Here are the slides for my paper &#8216;The Real Virtual Living&#8217;, presented at the Posthumanism strand of ISEA 2009 at the Waterfront Hall, Belfast. &#39;The Real Virtual Living&#39;, Kieran Nolan, ISEA 2009 View more presentations from kierannolan.]]></description>
			<content:encoded><![CDATA[<p>Here are the slides for my paper &#8216;The Real Virtual Living&#8217;, presented at the Posthumanism strand of <a href="http://www.isea2009.org">ISEA 2009</a> at the Waterfront Hall, Belfast.</p>
<div style="width:425px;text-align:left" id="__ss_1923412"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/kierannolan/t-r-v-l-i-s-e-a-2009" title="&#39;The Real Virtual Living&#39;, Kieran Nolan,  ISEA 2009">&#39;The Real Virtual Living&#39;, Kieran Nolan,  ISEA 2009</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=trvlisea2009-090829055018-phpapp02&#038;rel=0&#038;stripped_title=t-r-v-l-i-s-e-a-2009" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=trvlisea2009-090829055018-phpapp02&#038;rel=0&#038;stripped_title=t-r-v-l-i-s-e-a-2009" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/kierannolan">kierannolan</a>.</div>
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		<title>ISEA 2009 paper and workshop</title>
		<link>http://blog.keyo.net/2009/07/isea-2009-paper-and-workshop/</link>
		<comments>http://blog.keyo.net/2009/07/isea-2009-paper-and-workshop/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 15:23:12 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Conference Papers]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[isea09]]></category>
		<category><![CDATA[Keyboard Hacking]]></category>
		<category><![CDATA[Toy Hacking]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=757</guid>
		<description><![CDATA[I&#8217;m presenting a paper at the ISEA 2009 Conference (International Symposium on Electronic Arts) in Belfast this August. It&#8217;s under the &#8216;Posthumanism&#8217; category and called &#8216;The Real Virtual Living&#8217;. Basically in it I&#8217;m examining what people thought the &#8216;cyberfuture&#8217; would &#8230; <a href="http://blog.keyo.net/2009/07/isea-2009-paper-and-workshop/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m presenting a paper at the <a href="http://www.isea2009.org">ISEA 2009</a> Conference (International Symposium on Electronic Arts) in Belfast this August. It&#8217;s under the &#8216;Posthumanism&#8217; category and called &#8216;The Real Virtual Living&#8217;. Basically in it I&#8217;m examining what people thought the &#8216;cyberfuture&#8217; would be, how it actually turned out and how that future vision has inspired creative work in different digital and electronic mediums, both in cyberspace and meatspace :)</p>
<p>Also as part of ISEA 2009 I&#8217;m running a workshop on &#8216;<a href="http://www.isea2009.org/wordpress/?page_id=120">Hacking Toys Into Tangible Interfaces</a>&#8216; at Dundalk IT. We&#8217;ll be building unique game control gizmos by adding usb connections to cheap electronic toys.  The workshop is an introduction to physical computing, covering some basic interaction design theory along with practical hardware hacking techniques. There&#8217;s more on the workshop and everything else that&#8217;s happening as part of the conference at <a href="http://www.isea2009.org">isea2009.org</a>.</p>
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		<title>Analog vs Digital &amp; Music Interfaces @ DEAF 08</title>
		<link>http://blog.keyo.net/2008/10/analog-vs-digital-music-interfaces-deaf-08/</link>
		<comments>http://blog.keyo.net/2008/10/analog-vs-digital-music-interfaces-deaf-08/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 23:19:40 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Synths]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=439</guid>
		<description><![CDATA[Yesterday I headed to the Digital Hub in Dublin to listen to some talks about making music and to watch a film screening, all these were happening as part of the Dublin Electronic Arts Festival. First speaker was Gavin Burke &#8230; <a href="http://blog.keyo.net/2008/10/analog-vs-digital-music-interfaces-deaf-08/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Yesterday I headed to the Digital Hub in Dublin to listen to some talks about making music and to watch a film screening, all these were happening as part of the <a href="http://deafireland.com/blog">Dublin Electronic Arts Festival</a>.<span id="more-439"></span></p>
<p>First speaker was Gavin Burke from Galway based <a href="http://www.futureaudioworkshop.com">Future Audio Workshop</a> who spoke about the physics of sound, how synth technology can reproduce these and his companies virtual synth product &#8216;<a href="http://www.futureaudioworkshop.com/circle/">Circle</a>&#8216;.  Two years in development, Circle functions as a standalone instrument, a vst or a pro tools plugin and combines synth modeling with an interface that doesn&#8217;t try to reproduce the look of a hardware synths control panel but instead uses the full visual and control affordances the computer offers.</p>
<p>Next up Peter Kirn from <a href="http://www.createdigitalmusic.com">CreateDigitalMusic</a> examined the common metaphors that are used in music software, like the piano roll, the linear timeline and tape splicing and the possibilities for breaking out beyond these conventions.  He cited current examples like the Ableton Live interface, the <a href="http://en.wikipedia.org/wiki/Tenori-on">Tenori-on</a> and many of the new touchscreen music apps for the iPhone like Brian Eno&#8217;s &#8216;Bloom&#8217; and <a href="http://rjdj.me/what/">RJDJ</a>.  The possibilities of using <a href ="http://www.processing.org">Processing</a> to make experimental music interfaces was also explored, one example shown was a circular sequencer that took inspiration from <a href="http://www.nationmaster.com/encyclopedia/Gong_chime">Balinese Gong circles</a>. </p>
<p>We then viewed Niamh Ahern&#8217;s &#8216;<a href="http://www.wiretotheear.com/2008/04/25/totally-wired-a-synthesizer-shop-documentary/">Totally Wired</a>&#8216;, a documentary centering around Analog Synth store Schneiders Büro in Berlin, the musicians who buy their equipment there, the hardware manufacturers (many of which are based around Germany and are small family run businesses) and provides a great look into what motivates people to pursue Analog Synth hardware in this age of digital everything.  Afterwards there was a Q+A with Niamh and Andreas Schneider.  Andreas also presented an improv session on a patch cable controlled synth, and was so in the zone that afterwards he started talking to the audience in German :)</p>
<p>The final session was delivered by <a href="http://www.myspace.com/markjenkinsmusic">Mark Jenkins</a> and <a href="http://www.soundonsound.com/sos/feb02/articles/davidvorhaus.asp">Dave Vorhaus</a> of White Noise and the <a href="http://en.wikipedia.org/wiki/Bbc_radiophonic_workshop">BBC Radiophonic Workshop</a>.  Mark has wrote a <a href="http://www.amazon.co.uk/Analog-Synthesizers-Understanding-Performing-Synthesis/dp/0240520726/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1225060613&#038;sr=1-1">book</a> detailing the evolution of synth technology from analog through to virtual analog and took us on an audio journey through this development and his use of all forms of synths in his compositions.</p>
<p>Dave spoke of his experience recording the first ever electronic album &#8216;Electric Storm&#8217; in 1968 while working at the BBC.  The process was painstakingly laborious, the synth was tuned to play a note, this was recorded to tape.  Then the oscillator was retuned, and the next note recorded&#8230; and so on.   Interestingly he said this pioneering &#8216;cut and paste&#8217; production method was inspired by the tape editing techniques of his father who was a blacklisted film director.  Dave also said how he really doesn&#8217;t like keyboards because that their scale imposes limitations on how the instrument can be played, limitations he has sought to overcome with his double bass like <a href="http://www.ems-synthi.demon.co.uk/kaleido.gif">Kaleidophon</a> controller.</p>
<p>There were a couple of common themes through all these presentations.  First was that all agreed (apart from one dissenting voice in the &#8216;Totally Wired&#8217; documentary) that synth software along with regular computer hardware have finally reached the level of exactly modeling the sound qualities of analog hardware.  </p>
<p>The other theme was the importance of the musician to instrument connection through the interface development, whether its through the cutting edge control and visual feedback of Circle or the visceral musician to hardware relationship that ensures the continued sales of analog gear at Schneiders Büro.</p>
<p>Either way the new language of electronic music control and notation is still under development and is  going to keep evolving in new directions, not just due to commercial concerns but also due to the new found ease of access to software and hardware creation tools for the traditional end-user group, now able to undertake authorship of their own instruments and interfaces to create a new generation of music performance technologies.</p>
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		<title>Bionic Roshambo on Arcade Heroes</title>
		<link>http://blog.keyo.net/2008/10/bionic-roshambo-on-arcade-heroes/</link>
		<comments>http://blog.keyo.net/2008/10/bionic-roshambo-on-arcade-heroes/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 14:41:09 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Arcade Games]]></category>
		<category><![CDATA[Arcade Heroes]]></category>
		<category><![CDATA[Bionic Roshambo]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=426</guid>
		<description><![CDATA[Many thanks to Arcade Heroes for featuring my Bionic Roshambo game on their blog. I definately recommend adding their site to your rss feed, an excellent resource.]]></description>
			<content:encoded><![CDATA[<p>Many thanks to <a href="http://www.arcadeheroes.com">Arcade Heroes</a> for featuring my <a href="http://arcadeheroes.com/2008/10/07/heres-another-school-project-arcade-bionic-roshamo/">Bionic Roshambo</a> game on their blog.   I definately recommend adding their site to your rss feed, an excellent resource.</p>
<p><embed src="http://v.wordpress.com/wp-content/plugins/video/flvplayer.swf?ver=1.21" type="application/x-shockwave-flash" width="400" height="300" wmode="transparent" seamlesstabbing="true" allowfullscreen="true" allowscriptaccess="always" overstretch="true" flashvars="guid=JPRxqMy3&amp;width=400&amp;height=300&amp;locksize=no&amp;dynamicseek=false&amp;qc_publisherId=p-18-mFEk4J448M" title=""></embed></p>
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		<title>7workshops7 at 1scale1</title>
		<link>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/</link>
		<comments>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 11:07:23 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[1scale1]]></category>
		<category><![CDATA[7workshops7]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=395</guid>
		<description><![CDATA[I was over in Sweden last month attending 7workshops7 organised by 1scale1, a research lab based in Malmö city. The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly arduino, processing , reacTIVision, &#8230; <a href="http://blog.keyo.net/2008/09/7workshops7-at-1scale1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I was over in Sweden last month attending <a href="http://www.1scale1.com/blog/7workshops7">7workshops7</a> organised by <a href="http://www.1scale1.com">1scale1</a>, a research lab based in Malmö city.  The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly <a href="http://www.arduino.cc">arduino</a>, <a href="http://www.processing.org">processing</a> , <a href="http://reactable.iua.upf.edu/?software">reacTIVision</a>, <a href="http://puredata.info/">PD</a> and some PCB design in <a href="http://www.cadsoft.de">Eagle</a> as well. We also built a &#8216;<a href="http://www.blushingboy.org">Smapler</a>&#8216;.  A lot of ground was covered in the two weeks and I headed back home with a new bag of tricks and fresh inspiration.</p>
<p>Below is a work in progress shot from my &#8216;Alternative Displays&#8217; project, it&#8217;s a 4 x 4 grid of square electromagnets.  These are controlled by an Arduino and a Djuicer (a custom circuit designed especially for the workshop by 1scale1).  A framed sheet of perspex goes on top of these and it contains a layer of industrial printer toner.  When the magnets are switched on the the metal fibres stand up and you see a &#8216;pixel&#8217; in the dust.  Thanks to Mattias, Tony and David at 1scale1 for all their help making this. Next step is to have custom animations appear in the dust and have it respond to some external inputs.</p>
<p><a href="http://www.flickr.com/photos/keyo/2818951172/"><img src="http://farm4.static.flickr.com/3210/2818951172_1645867c0a.jpg?v=0"  width="400" /></a></p>
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		<title>Video Circuit Bending Workshop</title>
		<link>http://blog.keyo.net/2008/07/video-circuit-bending-workshop/</link>
		<comments>http://blog.keyo.net/2008/07/video-circuit-bending-workshop/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 20:21:23 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Circuit Bending]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=333</guid>
		<description><![CDATA[So the annual Darklight festival happened again in Dublin, one of the events I attended there was a video circuit bending workshop by Karl Klomp organised by DATA. Over two days participants found out about uncovering visual glitches in video &#8230; <a href="http://blog.keyo.net/2008/07/video-circuit-bending-workshop/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So the annual <a href="http://www.darklight.ie">Darklight</a> festival happened again in Dublin, one of the events I attended there was a video circuit bending workshop by <a href="http://www.karlklomp.nl/">Karl Klomp</a> organised by <a href="http://www.data.ie">DATA</a>. Over two days participants found out about uncovering visual glitches in video effects hardware and then hardwiring and controlling these. Apart from distorting the inputted video we were also shown methods of hacking these machines text / graphics chip (the part that generates teletext text or channel information) and how to  sync this up to an external audio source, making an audio visualiser.</p>
<p>It was a lot of use for my work, I found out a bit more about how all the components work and how to read the circuit board, also picked up some handy soldering tips. The piece of video hardware I had to play with was a <a href="http://xs.mohr-i.nl/~karl/karlklomp/allvmix.html#Vanguard">Vanguard VA-445 A/V Edit System</a>, now with 4 externally housed switches added to trigger off video glitches. Here&#8217;s a good interview about Mr Klomps work from <a href="http://blog.makezine.com/archive/2008/04/make_interview_diy_video.html">makezine</a> and some <a href="http://www.youtube.com/watch?v=3FIk4GwvG1w">youtube footage</a> of another video bending workshop.</p>
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		<title>Hacking Toys into Tangible Controllers</title>
		<link>http://blog.keyo.net/2008/06/hacking-toys-into-tangible-controllers/</link>
		<comments>http://blog.keyo.net/2008/06/hacking-toys-into-tangible-controllers/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 16:08:55 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Keyboard Hacking]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Toy Hacking]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=207</guid>
		<description><![CDATA[Here are some recent projects from my Multimedia Group Project module for year 2 of the Creative Multimedia degree at DKIT. The student groups were each given a toy and assigned the task of hacking it together with a keyboard &#8230; <a href="http://blog.keyo.net/2008/06/hacking-toys-into-tangible-controllers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here are some recent projects from my Multimedia Group Project module for year 2 of the <a href="http://ww2.dkit.ie/courses/dk762">Creative Multimedia</a> degree at <a href="http://www.dkit.ie">DKIT</a>. The student groups were each given a toy and assigned the task of hacking it together with a keyboard to create a controller for an original interactive experience made in flash and/or director.  <span id="more-207"></span></p>
<p>&#8216;Tiny Tag&#8217; by team &#8216;Play It!&#8217; is a graffiti simulator inspired by <a href="http://www.tagtool.org">Tag Tool</a>.  &#8216;Play It!&#8217; converted the steering wheel toy into their tag controller, allowing you to select a background, then pick your tags and move, rotate and scale them as you please.</p>
<p><a href='http://blog.keyo.net/wp-content/uploads/2008/06/tinytag_control2_400.jpg' title='tinytag_control2_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/tinytag_control2_400.jpg' alt='tinytag_control2_400.jpg' /></a></p>
<p><a href='http://kierannolan.com/2008/06/hacking-toys-into-tangible-controllers/tinytag_screen_400jpg/' rel='attachment wp-att-216' title='tinytag_screen_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/tinytag_screen_400.jpg' alt='tinytag_screen_400.jpg' /></a></p>
<p>Here&#8217;s a look inside the controller:</p>
<p><a href='http://kierannolan.com/2008/06/hacking-toys-into-tangible-controllers/tinytag_control1_400jpg/' rel='attachment wp-att-218' title='tinytag_control1_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/tinytag_control1_400.jpg' alt='tinytag_control1_400.jpg' /></a></p>
<p>&#8216;Music Maker&#8217; by &#8216;Spanner in the works&#8217; hacked this sound board toy into a controller for an ambient music generator.</p>
<p><a href='http://kblog.keyo.net/wp-content/uploads/2008/06/music_maker_control1_4.jpg' title='Music Maker Controller'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_control1_4.jpg' alt='Music Maker Controller' /></a></p>
<p>A closeup of the keyboard hack, safely encased in an Ikea lunchbox!</p>
<p><a href='http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_control2_4.jpg' title='MM 400'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_control2_4.jpg' alt='MM 400' /></a></p>
<p>Here&#8217;s a screenshot of Music Maker in action, when you hit a key on the board the corresponding shape lights up on screen and you hear a note, it plays the theme from &#8216;Close Encounters&#8217; quite nicely!<br />
<a href='http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_screen1_400.jpg' title='music_maker_screen1_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/music_maker_screen1_400.jpg' alt='music_maker_screen1_400.jpg' /></a></p>
<p>Pixcube by the &#8216;Banjoes&#8217; is an image browser, the &#8216;My First Keyboard&#8217; was heavily modified to become the pixcube controller, with a new paintjob and several new buttons.</p>
<p><a href='http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_control_400.jpg' title='pixcube_control_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_control_400.jpg' alt='pixcube_control_400.jpg' /></a></p>
<p>Here is the Pixcube itself, each side&#8217;s colour corresponds to a button on the controller.<br />
<a href='http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_screen2_400.jpg' title='pixcube_screen2_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_screen2_400.jpg' alt='pixcube_screen2_400.jpg' /></a></p>
<p>When you press a button on the controller, the cube unfolds and you can navigate through the pictures, this is the portfolio side.</p>
<p><a href='http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_screen1_400.jpg' title='pixcube_screen1_400.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/pixcube_screen1_400.jpg' alt='pixcube_screen1_400.jpg' /></a></p>
<p>Magical Star Guitar by the &#8216;Three Amigos&#8217; uses a converted Barney Guitar to control an game for young children that teaches counting and shape recognition.  The battery case was carved away to make room for the keyboard module.</p>
<p><a href='http://blog.keyo.net/wp-content/uploads/2008/06/magicalstarguitar_screen1_4.jpg' title='magicalstarguitar_screen1_4.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/magicalstarguitar_screen1_4.jpg' alt='magicalstarguitar_screen1_4.jpg' /></a></p>
<p><a href='http://blog.keyo.net/wp-content/uploads/2008/06/magicalstarguitar_screen2_4.jpg' title='Magical Star Guitar screenshot'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/magicalstarguitar_screen2_4.jpg' alt='Magical Star Guitar screenshot' /></a></p>
<p>Finally, &#8216;Pass the Bomb&#8217; by &#8216;Kawaii Productions&#8217; combines this kids globe and a wireless keyboard to create an elimination game for up to six players.</p>
<p><a href='http://blog.keyo.net/wp-content/uploads/2008/06/passthebombcontroller.jpg' title='passthebombcontroller.jpg'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/passthebombcontroller.jpg' alt='passthebombcontroller.jpg' /></a></p>
<p>Evil frogs have taken over the world and it&#8217;s only with the help of creatures from around the world that you can defeat them!  After selecting the number of players the timer starts and you have to press the button corresponding to the continent shown onscreen, then pass it to the next person.  If the timer goes to zero before you hit the button your eliminated!</p>
<p><a href='http://kierannolan.com/2008/06/hacking-toys-into-tangible-controllers/pass-the-bomb-2/' rel='attachment wp-att-212' title='Pass the Bomb'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/passthebomb_screen2_400.jpg' alt='Pass the Bomb' /></a></p>
<p><a href='http://kierannolan.com/2008/06/hacking-toys-into-tangible-controllers/pass-the-bomb/' rel='attachment wp-att-211' title='Pass the Bomb'><img src='http://blog.keyo.net/wp-content/uploads/2008/06/passthebomb_screen1_400.jpg' alt='Pass the Bomb' /></a></p>
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		<title>Visualising the Digital Ether</title>
		<link>http://blog.keyo.net/2008/03/visualising-the-digital-ether/</link>
		<comments>http://blog.keyo.net/2008/03/visualising-the-digital-ether/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 11:49:01 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[RFID]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=203</guid>
		<description><![CDATA[&#8220;The Bubbles Of Radio&#8221; is an interesting project by students from AHO in Norway where they cataloged different radio frequency types in the style of a nature watch booklet. Each signal type was given a latin-style name, for instance Bluetooth &#8230; <a href="http://blog.keyo.net/2008/03/visualising-the-digital-ether/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>&#8220;<a href="http://www.nearfield.org/2007/12/fictional-radio-spaces">The Bubbles Of Radio</a>&#8221; is an interesting project by students from <a href="http://www.aho.no/">AHO</a> in Norway where they cataloged different radio frequency types in the style of a nature watch booklet. Each signal type was given a latin-style name, for instance Bluetooth is <em>Nevrotis Dentus Aquarae</em> and RFID is <em>Raptus Arphadus</em> and accompanied by creative  illustrations that show them as visible, tangible parts of the environment.  Full information including a PDF chart of the visualisations are at <a href="http://www.nearfield.org/2007/12/fictional-radio-spaces">Nearfield.org</a>.</p>
<p><img src='http://blog.keyo.net/wp-content/uploads/2008/03/radiowavz.jpg' alt='The Bubbles Of Radio' /></p>
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