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	<title>Kieran Nolan &#187; Design</title>
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	<link>http://blog.keyo.net</link>
	<description>ink, pixels, pushbuttons</description>
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		<title>Mongi Slim</title>
		<link>http://blog.keyo.net/2009/04/mongi-slim/</link>
		<comments>http://blog.keyo.net/2009/04/mongi-slim/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 15:44:22 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Visuals]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=681</guid>
		<description><![CDATA[The Random Album Cover Game has been around the last year, but I had a go at it a couple of days ago. Not sure what genre it'd fit into exactly... possibly folk meets downtempo meets dnb...]]></description>
			<content:encoded><![CDATA[<p>The <a target="_blank" href="http://current.com/items/88826725_random-album-cover-web-game.htm" >Random Album Cover Game</a> has been around the last year, but I had a go at it a couple of days ago.</p>
<img src="http://blog.keyo.net/wp-content/uploads/2009/04/mongislim400.png" title="mongislim400" width="400" height="400" class="size-full wp-image-680" />
<p>Not sure what genre it'd fit into exactly... possibly folk meets downtempo meets dnb...</p>
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		<title>Tinker.it talk, This Happened #6, Doodle Earth</title>
		<link>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/</link>
		<comments>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:03:02 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[doodle earth]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[thishappened.org]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=502</guid>
		<description><![CDATA[I was over in London recently to check out a couple of talks that were taking place as part of Onedotzero's Adventures in Motion festival. First up was a presentation about digital means of creating music, controlling music and creating musical controllers by Tinker.it. Afterwards a number of music related Arduino and Processing projects were [...]]]></description>
			<content:encoded><![CDATA[<p>I was over in London recently to check out a couple of talks that were taking place as part of Onedotzero's <a target="_blank" href="http://www.onedotzero.com/event.php?id=31182" >Adventures in Motion</a> festival.  First up was a <a target="_blank" href="http://tinker.it/now/2008/11/17/tinkerit-the-bfi/" >presentation</a> about digital means of creating music, controlling music and creating musical controllers by <a target="_blank" href="http://tinker.it" >Tinker.it</a>.  Afterwards a number of music related <a target="_blank" href="http://www.arduino.cc" >Arduino</a> and <a target="_blank" href="http://www.processing.org" >Processing</a> projects were shown, including a <a target="_blank" href="http://code.google.com/p/tinkerit/wiki/Auduino" >granular synth</a> and the <a target="_blank" href="http://www.brockcraft.com/category/brockenspiel/" >Brokenspiel</a>, which plays a sequence of notes generated from a barcode or magnetic card's unique id number.</p>
<p>Then later on that evening was <a target="_blank" href="http://www.thishappened.org/forthcoming/15-nov-08/" >This Happened #6</a>,  where the audience learned all about the creative processes behind four unique tech art projects. These were <a target="_blank" href="http://www.markuskison.de/touched_echo/" >Touched Echo</a> by <a target="_blank" href="http://www.markuskison.de" >Markus Kison</a>, <a target="_blank" href="http://www.chrisoshea.org/projects/audience/" >Audience</a> by <a target="_blank" href="http://www.random-international.com/" >rAndom International</a> and <a target="_blank" href="http://www.chrisoshea.org" >Chris O'Shea</a>, <a target="_blank" href="http://www.troika.uk.com" >Troika</a>'s '<a target="_blank" href="http://www.gizmowatch.com/entry/troika-s-cloud-digital-sculpture-lives-for-british-airways/" >Cloud</a>' and the <a target="_blank" href="http://www.telegraph.co.uk/arts/main.jhtml?xml=/arts/2008/11/07/balights107.xml" >responsive   installation at Covent Garden</a> by <a target="_blank" href="http://www.uva.co.uk/" >United Visual Artists</a>.  One thing that was striking about all these was the ammount of time put into planning and pre-visualisation, leaving little or no room for error when the final product was delivered.  Also they were made in very tight timeframes, Cloud for instance was nine months from initial idea to the final installation.</p>
<p>In the lobby of the <a target="_blank" href="http://www.bfi.org.uk" >BFI</a> there was a project I really liked called <a target="_blank" href="http://www.doodlearth.com" >Doodle Earth</a>, which basically encourages people to draw.  An animated map dotted with buildings and moving vehicles is projected onto a blank wall and people are encouraged to fill in the blanks with coloured markers.  I drew this dragon head thing burning the building in the projection (someone added the 'Cheese' speech bubble and 'JAFC rules...' messages later on).  All the art meets technology stuff is great but this really suceeds at creating a fun, collaborative user experience in a fairly lo-tech way.  It's good to draw!</p>
<p><img src="http://blog.keyo.net/wp-content/uploads/2008/11/streetdragon.jpg" alt="streetdragon" title="streetdragon" width="500" height="375" border="1" class="alignnone size-full wp-image-517" /></p>
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		<title>7workshops7 at 1scale1</title>
		<link>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/</link>
		<comments>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 11:07:23 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[1scale1]]></category>
		<category><![CDATA[7workshops7]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=395</guid>
		<description><![CDATA[I was over in Sweden last month attending 7workshops7 organised by 1scale1, a research lab based in Malmö city. The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly arduino, processing , reacTIVision, PD and some PCB design in Eagle as well. We also built a 'Smapler'. A [...]]]></description>
			<content:encoded><![CDATA[<p>I was over in Sweden last month attending <a target="_blank" href="http://www.1scale1.com/blog/7workshops7" >7workshops7</a> organised by <a target="_blank" href="http://www.1scale1.com" >1scale1</a>, a research lab based in Malmö city.  The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly <a target="_blank" href="http://www.arduino.cc" >arduino</a>, <a target="_blank" href="http://www.processing.org" >processing</a> , <a target="_blank" href="http://reactable.iua.upf.edu/?software" >reacTIVision</a>, <a target="_blank" href="http://puredata.info/" >PD</a> and some PCB design in <a target="_blank" href="http://www.cadsoft.de" >Eagle</a> as well. We also built a '<a target="_blank" href="http://www.blushingboy.org" >Smapler</a>'.  A lot of ground was covered in the two weeks and I headed back home with a new bag of tricks and fresh inspiration.</p>
<p>Below is a work in progress shot from my 'Alternative Displays' project, it's a 4 x 4 grid of square electromagnets.  These are controlled by an Arduino and a Djuicer (a custom circuit designed especially for the workshop by 1scale1).  A framed sheet of perspex goes on top of these and it contains a layer of industrial printer toner.  When the magnets are switched on the the metal fibres stand up and you see a 'pixel' in the dust.  Thanks to Mattias, Tony and David at 1scale1 for all their help making this. Next step is to have custom animations appear in the dust and have it respond to some external inputs.</p>
<p><a target="_blank" href="http://www.flickr.com/photos/keyo/2818951172/" ><img src="http://farm4.static.flickr.com/3210/2818951172_1645867c0a.jpg?v=0"  width="400" /></a></p>
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		<title>FÍS07 &#8211; Dundalk IT Multimedia Exhibition</title>
		<link>http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/</link>
		<comments>http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 11:30:07 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Video games]]></category>
		<guid isPermaLink="false">http://blog.keyo.net/?p=174</guid>
		<description><![CDATA[This week Dundalk IT's department of Music &#038; Creative media held it's fifth annual multimedia exhibition. On display were interactive projects from the 3rd and 4th year multimedia degree students. The teams did a great job, their imagination and hard work really paying off with a innovative and varied selection of work. Here's some info [...]]]></description>
			<content:encoded><![CDATA[<p>This week Dundalk IT's department of Music &#038; Creative media held it's fifth annual multimedia exhibition. On display were interactive projects from the 3rd and 4th year multimedia degree students. The teams did a great job, their imagination and hard work really paying off with a innovative and varied selection of work. Here's some info on the projects that were on display: </p>
<p><a target="_blank" href="http://www.projectanomie.net" >Anomie</a><br />
An experimental art piece showing the journey of an amnesiac from a healthy state of mind to a state of uncertainty. Through a route of non-linear interactivity, the user helps guide the character to the reason of his ill health and the incident that caused it.</p>
<p><a target="_blank" href="http://www.projectmammy.com" >M.A.M.M.Y.</a><br />
M.A.M.M.Y. (mass audience multimedia-media yeah) is a social networking site for the creative students of DKIT, where they can communicate, collaborate and display their work. It uses bluetooth to beam recently uploaded content to students mobile phones.</p>
<p><a target="_blank" href="http://www.reachinfo.net" >R.E.A.C.H.</a><br />
The R.E.A.C.H. (Routine Education for Autistic Children at Home) team produced an e-learning CD-ROM for autistic children to show them how to get ready for school in the morning. Their research found that autistic children are visual thinkers so it uses a cartoon based approach to effectively communicate it's message.</p>
<p><a target="_blank" href="http://www.moodworks.fortunecity.com" >Delirium</a><br />
Delerium generates a visual representation of the current mood of the user using music and colour. The users temperature is recorded and inputted into the computer, at which point images and a piece of music appears and floats around the walls of the room. Questions appear onscreen that the user answers, after which these answers are compared and contrasted with the temperature reading.</p>
<p><a target="_blank" href="http://www.landofluna.fortunecity.com" >The Land Of Luna</a><br />
An exploratory game aimed at 8 to 9 year old girls. The game is from a first person perspective. The user plays the character of Lana who is transported to the world inside her snow globe, where she must collect a series of objects in different levels to save her friend Noah. There is no time limit on the game, so as to encourage the user to explore the world and interact with the characters.</p>
<p><a target="_blank" href="http://www.reubenchinaski.net" >Reuben Chinaski</a><br />
An interactive exploratory autobiography for the digital age. We see the main character, Reuben Chinaski, on his deathbed. He is too weak to write his own biography so instead he tells the user about the ups and downs of his life. The user is free to explore parts of Reuben's life in a non-linear fashion by selecting various objects in the room and letting Reuben explain what the object means to him through filmed narrated memories.</p>
<p><a href="mailto:clee04@studentmail.dkit.ie">Seven Deadly Sins</a><br />
Purge your soul of the seven deadly sins by engaging with this interactive experience. Memorize sound sequences inside the confession box while hit with some far out imagery.</p>
<p><a target="_blank" href="http://tacticalcontrolforce.com" >Tactical Control Force</a><br />
'Watch tomorrow's news today", in TCF you control a live newsfeed by taking place in a series of games. The outcome of these tests shapes the narrative. A real adrenaline rush as you try to avert a national emergency in real time. The installation for this piece is a sort of survival bunker  / command post, which helps intensify the atmosphere further.</p>
<p><a target="_blank" href="http://www.zeppelinsuniverse.com" >Zeppelin's Universe</a><br />
This game's target audience is kids in a public waiting room who are feeling restless. The main character, Mikey, goes into a dream state where he meets Zeppelin the Wizard. He has four tasks to accomplish to allow him to return to reality, or else he will be trapped in Zeppelin's Universe forever.</p>
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		<title>Flat-Pack Cardboard Speakers</title>
		<link>http://blog.keyo.net/2007/01/flat-pack-cardboard-speakers/</link>
		<comments>http://blog.keyo.net/2007/01/flat-pack-cardboard-speakers/#comments</comments>
		<pubDate>Tue, 16 Jan 2007 18:30:51 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Design]]></category>
		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry070116-183051</guid>
		<description><![CDATA[These Muji fold-up speakers are really innovative. You can pack them flat in your laptop bag or whatever and then unfold them when needed. Of course cardboard speakers are not that durable and they might or might not be audiophile quality... but still, a neat concept - link]]></description>
			<content:encoded><![CDATA[<p>These Muji fold-up speakers are really innovative. You can pack them flat in your laptop bag or whatever and then unfold them when needed. Of course cardboard speakers are not that durable and they might or might not be audiophile quality... but still, a neat concept - <a href="http://www.mujionline.co.uk/online/online.asp?V=1&#038;Sec=7&#038;Sub=38&#038;PID=1248"  target="_blank" >link</a></p>
<p><img src="http://blog.keyo.net/images/mujispkr.jpg" width="300" height="211" border="0" alt="" /></p>
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		<title>Mephist Fiesta: Beast-666</title>
		<link>http://blog.keyo.net/2006/12/mephist-fiesta-beast-666/</link>
		<comments>http://blog.keyo.net/2006/12/mephist-fiesta-beast-666/#comments</comments>
		<pubDate>Thu, 14 Dec 2006 19:18:57 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Designer Toys]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Illustration]]></category>
		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry061214-191857</guid>
		<description><![CDATA[This is a submission I&#039;ve sent into a character design / repaint contest for the &#039;Mephist Fiesta&#039; series of designer toys by Touma and Play Imaginative. Beast-666 has a fondness for barcodes, microchip implants and death metal :) - link]]></description>
			<content:encoded><![CDATA[<p>This is a submission I&#039;ve sent into a character design / repaint contest for the &#039;<a href="http://www.playimaginative.com/latest_news.htm"  target="_blank" >Mephist Fiesta</a>&#039; series of designer toys by <a href="http://www.touma.biz/"  target="_blank" >Touma</a> and <a href="http://www.playimaginative.com"  target="_blank" >Play Imaginative</a>. Beast-666 has a fondness for barcodes, <a href="http://keyo.net/666chip/main.html"  target="_blank" >microchip implants</a> and death metal :) - <a href="http://keyo.net/toys/mf-beast.jpg"  target="_blank" >link</a></p>
<p><img src="http://blog.keyo.net/images/mfesta1.jpg" width="300" height="242" border="0" alt="" /></p>
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		<title>Anatomy of a Kugg</title>
		<link>http://blog.keyo.net/2006/10/anatomy-of-a-kugg/</link>
		<comments>http://blog.keyo.net/2006/10/anatomy-of-a-kugg/#comments</comments>
		<pubDate>Sat, 21 Oct 2006 20:05:02 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Designer Toys]]></category>
		<category><![CDATA[Design]]></category>
		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry061021-220502</guid>
		<description><![CDATA[Plastic and Plush has a really interesting two part feature on the development of a series of Urban Vinyl figures called &#039;Kuggs&#039;, right from concept design through to the prototyping and final production. The Story of Kuggs - Part 1The Story of Kuggs - Part 2]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.plasticandplush.com"  target="_blank" >Plastic and Plush</a> has a really interesting two part feature on the development of a series of <a href="http://en.wikipedia.org/wiki/Urban_vinyl"  target="_blank" >Urban Vinyl</a> figures called &#039;Kuggs&#039;, right from concept design through to the prototyping and final production. </p>
<p><a href="http://www.plasticandplush.com/plasticandplush/2006/02/the_story_of_ku.html#more"  target="_blank" >The Story of Kuggs - Part 1</a><br /><a href="http://www.plasticandplush.com/plasticandplush/2006/03/the_story_of_ku.html#more"  target="_blank" >The Story of Kuggs - Part 2</a></p>
<p><img src="http://blog.keyo.net/images/kuggs.jpg" width="300" height="223" border="0" alt="" /></p>
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		<title>Shoot To Kill</title>
		<link>http://blog.keyo.net/2006/08/shoot-to-kill/</link>
		<comments>http://blog.keyo.net/2006/08/shoot-to-kill/#comments</comments>
		<pubDate>Thu, 24 Aug 2006 17:00:25 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[8mm]]></category>
		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry060824-180025</guid>
		<description><![CDATA[Been looking at cine cameras on ebay, spotted this 8mm Nizo camera from the 1950&#039;s... looks like a hand crafted antique from the future... and it&#039;s clockwork, unreal... link]]></description>
			<content:encoded><![CDATA[<p>Been looking at cine cameras on ebay, spotted this 8mm Nizo camera from the 1950&#039;s... looks like a hand crafted antique from the future... and it&#039;s clockwork, unreal... <a href="http://cgi.ebay.ie/ws/eBayISAPI.dll?ViewItem&#038;item=190024007901&#038;fromMakeTrack=true"  target="_blank" >link</a></p>
<p><img src="http://blog.keyo.net/images/nizo.jpg" width="300" height="236" border="0" alt="" /></p>
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		<title>Visual Refuel</title>
		<link>http://blog.keyo.net/2006/07/visual-refuel/</link>
		<comments>http://blog.keyo.net/2006/07/visual-refuel/#comments</comments>
		<pubDate>Tue, 25 Jul 2006 21:28:53 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Design]]></category>
		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry060725-222853</guid>
		<description><![CDATA[I was over in London a couple of weeks ago and splurged out on some quality graphics readables, visual refuel: Character Design For Mobile DevicesEverything you need to know about sprite graphics, a history of 8/16 bit video game systems, production techniques and tips, a Super Mario evolution and lots of and interesting insights... packed [...]]]></description>
			<content:encoded><![CDATA[<p>I was over in London a couple of weeks ago and splurged out on some quality graphics readables, visual refuel:</p>
<p><img src="http://blog.keyo.net/images/desbooks.jpg" width="300" height="200" border="0" alt="" /></p>
<p><b>Character Design For Mobile Devices</b><br />Everything you need to know about sprite graphics, a history of 8/16 bit video game systems, production techniques and tips, a Super Mario evolution and lots of and interesting insights... packed with clear screenshots... indespensible. <a href="http://www.rotovision.com/description.asp?isbn=2-940361-12-6"  target="_blank" >link</a></p>
<p><b>Refill - Issue 4</b><br />A bit like a designer&#039;s &#039;Lucky Bag&#039; containing the magazine, a mousepad, stickers and some fliers and stuff... But it&#039;s really all about the &#039;mook&#039; (magazine/book hybrid) and the interviews and artwork showcased in it. <a href="http://www.refillmag.com"  target="_blank" >link</a></p>
<p><b>Business Cards - The Art Of Saying Hello</b><br />Just about every concievable twist on the 80x55mm biz card format, from sticky-note pads to 5mm thick perspex blocks and everything inbetween... I particularly liked the idea of just putting your own sticker on someone elses card to make it your own. <a href="http://www.amazon.co.uk/gp/product/1856693864/026-7085901-8261262?v=glance&#038;n=266239&#038;s=books&#038;v=glance"  target="_blank" >link</a></p>
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		<title>Escape Cyber Girl</title>
		<link>http://blog.keyo.net/2006/03/escape-cyber-girl/</link>
		<comments>http://blog.keyo.net/2006/03/escape-cyber-girl/#comments</comments>
		<pubDate>Fri, 24 Mar 2006 06:03:27 +0000</pubDate>
		<dc:creator>kieran</dc:creator>
				<category><![CDATA[Twitter feed]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Illustration]]></category>
		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry060324-070327</guid>
		<description><![CDATA[Escape Studios in London ran a t-shirt design competition over the last few weeks, the prize was a scholarship (worth £7500) for a 12 week Maya course... Anyways I didn&#039;t win :) but here&#039;s the image I drew and sent in (done in flash)]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.escapestudios.co.uk"  target="_blank" >Escape Studios</a> in London ran a t-shirt design competition over the last few weeks, the prize was a scholarship (worth £7500) for a 12 week Maya course... Anyways I didn&#039;t win :) but here&#039;s the image I drew and sent in (done in flash)</p>
<p><img src="http://blog.keyo.net/images/escape.jpg" width="300" height="353" border="0" alt="" /></p>
]]></content:encoded>
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