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	<title>Kieran Nolan &#187; Chiptunes</title>
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	<link>http://blog.keyo.net</link>
	<description>Lecturer and Researcher at DkIT Section of Creative Media. Design &#038; Interaction &#038; Hacking &#038; Netizen.</description>
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		<title>Bleeps on Wax</title>
		<link>http://blog.keyo.net/2008/03/bleeps-on-wax/</link>
		<comments>http://blog.keyo.net/2008/03/bleeps-on-wax/#comments</comments>
		<pubDate>Sat, 22 Mar 2008 17:45:53 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Vinyl]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=204</guid>
		<description><![CDATA[I&#8217;ve had a short loop I made in LSDJ on the Nintendo Gameboy included as a locked groove (infinitely repeating loop) on the Minimalizm v4 compilation. I always wanted to have some sound I made pressed onto wax, then I &#8230; <a href="http://blog.keyo.net/2008/03/bleeps-on-wax/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had a <a href="http://www.iol.ie/~keyo/bleepmasterloop1.mp3">short loop</a> I made in <a href="http://www.littlesounddj.com">LSDJ</a> on the Nintendo Gameboy included as a locked groove (infinitely repeating loop) on the <a href="http://www.myspace.com/minimalizm">Minimalizm</a> v4 compilation.  I always wanted to have some sound I made pressed onto wax, then I found this project and thought I&#8217;d give it a go. The venture is funded by the loop creators each agreeing to buy a small number of records.  You email on a .wav file of your track as a 4 bar, 133 bpm loop, compilation organisers <a href="http://myspace.com/noizevinyl">Noise Vinyl</a> take care of the rest and it becomes part of a 7&#8243;, 33 rpm <a href="http://en.wikipedia.org/wiki/Gramophone_record">vinyl record</a>.</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F12740536"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F12740536" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/kierannolan/bleepmasterloop1">Bleepmasterloop1</a> by <a href="http://soundcloud.com/kierannolan">kierannolan</a></span> </p>
<p>CDs and MP3s are fine and all, but Vinyl has a charm all of its own, both soundwise and from it&#8217;s tangible form and it doesn&#8217;t look like it&#8217;s going to die out any day soon.  <a href="http://www.wired.com/entertainment/music/commentary/listeningpost/2007/10/listeningpost_1029">This article</a> from Wired suggests that vinyl will outlive cds commercially&#8230; and if there&#8217;s a power cut you could always listen to your records on <a href="http://www.5min.com/Video/Make-a-homemade-record-player-3787">this</a>, though perhaps not at <a href="http://en.wikipedia.org/wiki/Audiophile">audiophile</a> levels :)</p>
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		<title>Octocky 8bit Improvo</title>
		<link>http://blog.keyo.net/2008/03/octocky-8bit-improvo/</link>
		<comments>http://blog.keyo.net/2008/03/octocky-8bit-improvo/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 02:39:51 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=199</guid>
		<description><![CDATA[A musical creation game from 1986 by Toshio Iwai, who created Electroplankton and most recently the Tenori-On for Yamaha. Octocky was released on the Famicom Disk System, the Japanese version of the 8-Bit NES console. The syncing of music, visuals &#8230; <a href="http://blog.keyo.net/2008/03/octocky-8bit-improvo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A musical creation game from 1986 by <a href="http://en.wikipedia.org/wiki/Toshio_Iwai">Toshio Iwai</a>, who created <a href="http://en.wikipedia.org/wiki/Electroplankton">Electroplankton</a> and most recently the <a href="http://en.wikipedia.org/wiki/Tenori-on">Tenori-On</a> for Yamaha.  Octocky was released on the <a href="http://www.famicomworld.com">Famicom Disk System</a>, the Japanese version of the 8-Bit NES console.  The syncing of music, visuals and gameplay were groundbreaking at the time and it still stands out today. More information and a rom image to run in a suitable <a href="http://www.emulator-zone.com/doc.php/nes/">emulator</a> are available <a href="http://www.dessgeega.com/otocky.html">here</a>. Bonus review <a href="http://www.siliconera.com/otocky/">here</a>.</p>
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		<title>8bit Chiptune Workshop @ LABoral</title>
		<link>http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/</link>
		<comments>http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/#comments</comments>
		<pubDate>Wed, 15 Aug 2007 00:06:27 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Circuit Bending]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=178</guid>
		<description><![CDATA[A couple of weeks ago I attended an 8bit chiptune workshop at LABoral in Gijón in the Asturias region Spain. The workshop was part of series of such running alongside LABoral&#8217;s Gameworld exhibition (a Second Life workshop had taken place &#8230; <a href="http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago I attended an 8bit chiptune workshop at <a href="http://www.laboralcentrodearte.org/portal.do">LABoral</a> in <a href="http://en.wikipedia.org/wiki/Gijon">Gijón</a> in the Asturias region Spain.  The workshop was part of series of such running alongside LABoral&#8217;s <a href="http://tale-of-tales.com/blog/2007/03/31/gameworld-virtual-exhibition/">Gameworld</a> exhibition (a Second Life workshop had taken place earlier that week).</p>
<p>The teachers were <a href="http://www.glomag.com">Glomag</a> and <a href="http://www.bubblyfish.com">BubblyFish</a> from New York and &#8216;<a href="http://www.yesrobot.net">Yes, Robot</a>&#8216; and <a href="http://rabatomusic.wordpress.com/">Rabato</a> from Barcelona. These guys are big names in the chiptune scene and over the course of two days provided great hands on training making tracks on the <a href="http://en.wikipedia.org/wiki/Game_Boy_line#Game_Boy">oldschool Nintendo Gameboy</a> using <a href="http://www.littlesounddj.com">Little Sound DJ</a> and <a href="http://www.nanoloop.com">Nanoloop</a>.</p>
<p><a href="http://en.wikipedia.org/wiki/LSDJ">LSDJ</a> uses a text based <a href="http://en.wikipedia.org/wiki/Tracker">tracker</a> interface, you adjust the sound parameters by changing <a href="http://en.wikipedia.org/wiki/Binary_numeral_system">binary</a> values. <a href="http://www.nanoloop.com">Nanoloop</a> is more visual and you create sounds and sequences through by selecting icons and applying them to a 4 x 4 grid of squares. Both have their pros and cons but ultimately do the same job, directly controlling the Gameboy&#8217;s unique 4 channel sound sound chip. </p>
<p>The 8bit maestros also performed live on stage at LABoral backed up by Barcelona VJ duo <a href="http://www.entter.com">Entter</a>, who complemented all the music by syncing up pixel graphic visuals through their own custom built flash applications. A news reporter from Madrid described the show as &#8220;Beautiful&#8221; and I&#8217;ve got to agree.  I&#8217;ve been into 8bit video game sounds and graphics since I was a child, but hearing this style of music blasting through a concert PA while watching huge pixel graphic projections was on another level of greatness altogether. </p>
<p>Both the workshop and live show were filmed for an upcoming documentary by Lionel Brouet, who made <a href="http://www.8-bitgeneration.com/">8 Bit Generation</a>, so that&#8217;s going to be very interesting to see. Anyway&#8217;s I&#8217;m back home now and starting to mess with the special cartridges, the Gameboy is plugged into my <a href="http://en.wikipedia.org/wiki/Roland_Micro_Cube">Micro Cube</a> amp and I&#8217;m beginning to make some simple loops, will post whatever happens on my <a href="http://myspace.com/bleepmaster">myspace page</a>. Bleep!</p>
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