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	<title>Kieran Nolan &#187; 8bit</title>
	<atom:link href="http://blog.keyo.net/tag/8bit/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.keyo.net</link>
	<description>Lecturer and Researcher at DkIT Section of Creative Media. Design &#038; Interaction &#038; Hacking &#038; Netizen.</description>
	<lastBuildDate>Mon, 19 Dec 2011 12:35:51 +0000</lastBuildDate>
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		<title>&#8216;Lo-fi computing audio-visuals as a mainstream aesthetic&#8217; at Picteilín 2011</title>
		<link>http://blog.keyo.net/2011/10/lo-fi-computing-audio-visuals-as-a-mainstream-aesthetic/</link>
		<comments>http://blog.keyo.net/2011/10/lo-fi-computing-audio-visuals-as-a-mainstream-aesthetic/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 14:11:06 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[chipmusic]]></category>
		<category><![CDATA[micromusic]]></category>
		<category><![CDATA[Picteilín]]></category>
		<category><![CDATA[pixels]]></category>

		<guid isPermaLink="false">http://kierannolan.com/?p=1451</guid>
		<description><![CDATA[Here are my slides from the 2011 Piceteilín Creative Media Conference. I See Dead Pixels: CPU to MTV, Lo-fi computing audio-visuals as a mainstream aesthetic. View more presentations from Kieran Nolan]]></description>
			<content:encoded><![CDATA[<p>Here are my slides from the <a href="http://2011.picteilin.com" target="_blank">2011 Piceteilín Creative Media Conference</a>.</p>
<div style="width:425px" id="__ss_9213144"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/kierannolan/i-see-dead-pixels-cpu-to-mtv-lofi-computing-audiovisuals-as-a-mainstream-aesthetic-9213144" title="I See Dead Pixels: CPU to MTV, Lo-fi computing audio-visuals as a mainstream aesthetic." target="_blank">I See Dead Pixels: CPU to MTV, Lo-fi computing audio-visuals as a mainstream aesthetic.</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9213144" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/kierannolan" target="_blank">Kieran Nolan</a> </div>
</p></div>
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		<title>Atari 2600 Study</title>
		<link>http://blog.keyo.net/2009/05/atari-2600-study/</link>
		<comments>http://blog.keyo.net/2009/05/atari-2600-study/#comments</comments>
		<pubDate>Wed, 20 May 2009 09:50:16 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=703</guid>
		<description><![CDATA[At the moment I&#8217;m reading &#8216;Racing The Beam&#8216;, an in-depth study of Atari&#8217;s VCS console from 1977 (renamed the 2600 in 1982). The book traces the systems history and talks about how it&#8217;s game designers creatively worked around the machines &#8230; <a href="http://blog.keyo.net/2009/05/atari-2600-study/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>At the moment I&#8217;m reading <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&#038;tid=11696">&#8216;Racing The Beam</a>&#8216;, an in-depth study of <a href="http://en.wikipedia.org/wiki/Atari_VCS">Atari&#8217;s VCS console</a> from 1977 (renamed the 2600 in 1982). The book traces the systems history and talks about how it&#8217;s game designers creatively worked around the machines limitations.  One major constraint been how it was designed to show just 2 sprites (objects, aliens or whatever) onscreen at once.</p>
<p>In the name of research I&#8217;ve scored a cheap woodgrain 2600 from ebay and will conduct some serious playtesting of the games mentioned in Racing The Beam, starting off with <a href="http://www.youtube.com/watch?v=GuCXiz45i9k&#038;feature=fvsr">Combat</a>, <a href="http://www.youtube.com/watch?v=9srvn09IXNk">Pac-Man</a> and <a href="http://www.youtube.com/watch?v=U2KhY5LXXJI">Space Invaders</a>.  Then it&#8217;s onto <a href="http://www.youtube.com/watch?v=xy_O5LJlK8w">Empire Strikes Back</a>. Even <a href="http://www.youtube.com/watch?v=2DTjLG3usQo">E.T.</a> will be tested. It&#8217;s gonna be a tough job :)</p>
<p>Anyhows, there are still applications been made for the 2600, albeit in a homebrew capacity. For instance, <a href="http://www.youtube.com/watch?v=R_EkNo02wa8">Atari 2600 OS</a>, a  point and click GUI with <a href="http://en.wikipedia.org/wiki/Pong">Pong</a> embedded is a marvel of minimalism.  While the <a href="http://www.youtube.com/watch?v=djfadUJIFmk">2600 Full Midi interface</a> allows direct control of the VCS audio for making music, if you&#8217;re into the gritty low-bit sound!</p>
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		<title>7workshops7 at 1scale1</title>
		<link>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/</link>
		<comments>http://blog.keyo.net/2008/09/7workshops7-at-1scale1/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 11:07:23 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[1scale1]]></category>
		<category><![CDATA[7workshops7]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=395</guid>
		<description><![CDATA[I was over in Sweden last month attending 7workshops7 organised by 1scale1, a research lab based in Malmö city. The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly arduino, processing , reacTIVision, &#8230; <a href="http://blog.keyo.net/2008/09/7workshops7-at-1scale1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I was over in Sweden last month attending <a href="http://www.1scale1.com/blog/7workshops7">7workshops7</a> organised by <a href="http://www.1scale1.com">1scale1</a>, a research lab based in Malmö city.  The workshops were all about interaction design and prototyping with open source hardware and software tools, mainly <a href="http://www.arduino.cc">arduino</a>, <a href="http://www.processing.org">processing</a> , <a href="http://reactable.iua.upf.edu/?software">reacTIVision</a>, <a href="http://puredata.info/">PD</a> and some PCB design in <a href="http://www.cadsoft.de">Eagle</a> as well. We also built a &#8216;<a href="http://www.blushingboy.org">Smapler</a>&#8216;.  A lot of ground was covered in the two weeks and I headed back home with a new bag of tricks and fresh inspiration.</p>
<p>Below is a work in progress shot from my &#8216;Alternative Displays&#8217; project, it&#8217;s a 4 x 4 grid of square electromagnets.  These are controlled by an Arduino and a Djuicer (a custom circuit designed especially for the workshop by 1scale1).  A framed sheet of perspex goes on top of these and it contains a layer of industrial printer toner.  When the magnets are switched on the the metal fibres stand up and you see a &#8216;pixel&#8217; in the dust.  Thanks to Mattias, Tony and David at 1scale1 for all their help making this. Next step is to have custom animations appear in the dust and have it respond to some external inputs.</p>
<p><a href="http://www.flickr.com/photos/keyo/2818951172/"><img src="http://farm4.static.flickr.com/3210/2818951172_1645867c0a.jpg?v=0"  width="400" /></a></p>
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		<title>Bleeps on Wax</title>
		<link>http://blog.keyo.net/2008/03/bleeps-on-wax/</link>
		<comments>http://blog.keyo.net/2008/03/bleeps-on-wax/#comments</comments>
		<pubDate>Sat, 22 Mar 2008 17:45:53 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Vinyl]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=204</guid>
		<description><![CDATA[I&#8217;ve had a short loop I made in LSDJ on the Nintendo Gameboy included as a locked groove (infinitely repeating loop) on the Minimalizm v4 compilation. I always wanted to have some sound I made pressed onto wax, then I &#8230; <a href="http://blog.keyo.net/2008/03/bleeps-on-wax/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had a <a href="http://www.iol.ie/~keyo/bleepmasterloop1.mp3">short loop</a> I made in <a href="http://www.littlesounddj.com">LSDJ</a> on the Nintendo Gameboy included as a locked groove (infinitely repeating loop) on the <a href="http://www.myspace.com/minimalizm">Minimalizm</a> v4 compilation.  I always wanted to have some sound I made pressed onto wax, then I found this project and thought I&#8217;d give it a go. The venture is funded by the loop creators each agreeing to buy a small number of records.  You email on a .wav file of your track as a 4 bar, 133 bpm loop, compilation organisers <a href="http://myspace.com/noizevinyl">Noise Vinyl</a> take care of the rest and it becomes part of a 7&#8243;, 33 rpm <a href="http://en.wikipedia.org/wiki/Gramophone_record">vinyl record</a>.</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F12740536"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F12740536" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/kierannolan/bleepmasterloop1">Bleepmasterloop1</a> by <a href="http://soundcloud.com/kierannolan">kierannolan</a></span> </p>
<p>CDs and MP3s are fine and all, but Vinyl has a charm all of its own, both soundwise and from it&#8217;s tangible form and it doesn&#8217;t look like it&#8217;s going to die out any day soon.  <a href="http://www.wired.com/entertainment/music/commentary/listeningpost/2007/10/listeningpost_1029">This article</a> from Wired suggests that vinyl will outlive cds commercially&#8230; and if there&#8217;s a power cut you could always listen to your records on <a href="http://www.5min.com/Video/Make-a-homemade-record-player-3787">this</a>, though perhaps not at <a href="http://en.wikipedia.org/wiki/Audiophile">audiophile</a> levels :)</p>
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		<title>Octocky 8bit Improvo</title>
		<link>http://blog.keyo.net/2008/03/octocky-8bit-improvo/</link>
		<comments>http://blog.keyo.net/2008/03/octocky-8bit-improvo/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 02:39:51 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=199</guid>
		<description><![CDATA[A musical creation game from 1986 by Toshio Iwai, who created Electroplankton and most recently the Tenori-On for Yamaha. Octocky was released on the Famicom Disk System, the Japanese version of the 8-Bit NES console. The syncing of music, visuals &#8230; <a href="http://blog.keyo.net/2008/03/octocky-8bit-improvo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A musical creation game from 1986 by <a href="http://en.wikipedia.org/wiki/Toshio_Iwai">Toshio Iwai</a>, who created <a href="http://en.wikipedia.org/wiki/Electroplankton">Electroplankton</a> and most recently the <a href="http://en.wikipedia.org/wiki/Tenori-on">Tenori-On</a> for Yamaha.  Octocky was released on the <a href="http://www.famicomworld.com">Famicom Disk System</a>, the Japanese version of the 8-Bit NES console.  The syncing of music, visuals and gameplay were groundbreaking at the time and it still stands out today. More information and a rom image to run in a suitable <a href="http://www.emulator-zone.com/doc.php/nes/">emulator</a> are available <a href="http://www.dessgeega.com/otocky.html">here</a>. Bonus review <a href="http://www.siliconera.com/otocky/">here</a>.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/-uIdWu1CzJ0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-uIdWu1CzJ0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
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		<title>History of Zelda Documentary</title>
		<link>http://blog.keyo.net/2007/10/history-of-zelda-documentary/</link>
		<comments>http://blog.keyo.net/2007/10/history-of-zelda-documentary/#comments</comments>
		<pubDate>Sun, 14 Oct 2007 20:01:25 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=183</guid>
		<description><![CDATA[&#8216;Zelda No Video&#8217; is a documentary about Nintendo&#8217;s &#8216;Legend of Zelda&#8216; series by Enterbrain in Japan. It was made in 2003 but was never officially translated into English. However earlier this year Zentendo released a fansub of the documentary, which &#8230; <a href="http://blog.keyo.net/2007/10/history-of-zelda-documentary/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>&#8216;Zelda No Video&#8217; is a documentary about Nintendo&#8217;s &#8216;<a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda_%28series%29">Legend of Zelda</a>&#8216; series by Enterbrain in Japan. It was made in 2003 but was never officially translated into English. However earlier this year <a href="http://www.zentendo.com/features.php?articleId=46&#038;page=1">Zentendo</a> released a <a href="http://en.wikipedia.org/wiki/Fan_Sub">fansub</a> of the documentary, which took over a dozen volunteers nearly four years to complete. The documentary takes us from the series&#8217; roots on the 8bit <a href="http://www.famicomworld.com">Famicom</a> / <a href="http://www.nesworld.com">Nes</a> console up to the &#8216;<a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker">The Wind Waker</a>&#8216; on the <a href="http://en.wikipedia.org/wiki/Nintendo_GameCube">Gamecube</a>. A really interesting piece of videogame history and a great insight into Zelda as a cultural phenomenon in Japan and worldwide.</p>
<p><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-6270291496148057531&#038;hl=en" flashvars=""> </embed></p>
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		<title>8bit Chiptune Workshop @ LABoral</title>
		<link>http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/</link>
		<comments>http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/#comments</comments>
		<pubDate>Wed, 15 Aug 2007 00:06:27 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Circuit Bending]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=178</guid>
		<description><![CDATA[A couple of weeks ago I attended an 8bit chiptune workshop at LABoral in Gijón in the Asturias region Spain. The workshop was part of series of such running alongside LABoral&#8217;s Gameworld exhibition (a Second Life workshop had taken place &#8230; <a href="http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago I attended an 8bit chiptune workshop at <a href="http://www.laboralcentrodearte.org/portal.do">LABoral</a> in <a href="http://en.wikipedia.org/wiki/Gijon">Gijón</a> in the Asturias region Spain.  The workshop was part of series of such running alongside LABoral&#8217;s <a href="http://tale-of-tales.com/blog/2007/03/31/gameworld-virtual-exhibition/">Gameworld</a> exhibition (a Second Life workshop had taken place earlier that week).</p>
<p>The teachers were <a href="http://www.glomag.com">Glomag</a> and <a href="http://www.bubblyfish.com">BubblyFish</a> from New York and &#8216;<a href="http://www.yesrobot.net">Yes, Robot</a>&#8216; and <a href="http://rabatomusic.wordpress.com/">Rabato</a> from Barcelona. These guys are big names in the chiptune scene and over the course of two days provided great hands on training making tracks on the <a href="http://en.wikipedia.org/wiki/Game_Boy_line#Game_Boy">oldschool Nintendo Gameboy</a> using <a href="http://www.littlesounddj.com">Little Sound DJ</a> and <a href="http://www.nanoloop.com">Nanoloop</a>.</p>
<p><a href="http://en.wikipedia.org/wiki/LSDJ">LSDJ</a> uses a text based <a href="http://en.wikipedia.org/wiki/Tracker">tracker</a> interface, you adjust the sound parameters by changing <a href="http://en.wikipedia.org/wiki/Binary_numeral_system">binary</a> values. <a href="http://www.nanoloop.com">Nanoloop</a> is more visual and you create sounds and sequences through by selecting icons and applying them to a 4 x 4 grid of squares. Both have their pros and cons but ultimately do the same job, directly controlling the Gameboy&#8217;s unique 4 channel sound sound chip. </p>
<p>The 8bit maestros also performed live on stage at LABoral backed up by Barcelona VJ duo <a href="http://www.entter.com">Entter</a>, who complemented all the music by syncing up pixel graphic visuals through their own custom built flash applications. A news reporter from Madrid described the show as &#8220;Beautiful&#8221; and I&#8217;ve got to agree.  I&#8217;ve been into 8bit video game sounds and graphics since I was a child, but hearing this style of music blasting through a concert PA while watching huge pixel graphic projections was on another level of greatness altogether. </p>
<p>Both the workshop and live show were filmed for an upcoming documentary by Lionel Brouet, who made <a href="http://www.8-bitgeneration.com/">8 Bit Generation</a>, so that&#8217;s going to be very interesting to see. Anyway&#8217;s I&#8217;m back home now and starting to mess with the special cartridges, the Gameboy is plugged into my <a href="http://en.wikipedia.org/wiki/Roland_Micro_Cube">Micro Cube</a> amp and I&#8217;m beginning to make some simple loops, will post whatever happens on my <a href="http://myspace.com/bleepmaster">myspace page</a>. Bleep!</p>
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