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<channel>
	<title>Kieran Nolan &#187; Video Games</title>
	<atom:link href="http://blog.keyo.net/category/videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.keyo.net</link>
	<description>Lecturer and Researcher at DkIT Section of Creative Media. Design &#038; Interaction &#038; Hacking &#038; Netizen.</description>
	<lastBuildDate>Mon, 19 Dec 2011 12:35:51 +0000</lastBuildDate>
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		<title>&#8216;Lo-fi computing audio-visuals as a mainstream aesthetic&#8217; at Picteilín 2011</title>
		<link>http://blog.keyo.net/2011/10/lo-fi-computing-audio-visuals-as-a-mainstream-aesthetic/</link>
		<comments>http://blog.keyo.net/2011/10/lo-fi-computing-audio-visuals-as-a-mainstream-aesthetic/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 14:11:06 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[16bit]]></category>
		<category><![CDATA[chipmusic]]></category>
		<category><![CDATA[micromusic]]></category>
		<category><![CDATA[Picteilín]]></category>
		<category><![CDATA[pixels]]></category>

		<guid isPermaLink="false">http://kierannolan.com/?p=1451</guid>
		<description><![CDATA[Here are my slides from the 2011 Piceteilín Creative Media Conference. I See Dead Pixels: CPU to MTV, Lo-fi computing audio-visuals as a mainstream aesthetic. View more presentations from Kieran Nolan]]></description>
			<content:encoded><![CDATA[<p>Here are my slides from the <a href="http://2011.picteilin.com" target="_blank">2011 Piceteilín Creative Media Conference</a>.</p>
<div style="width:425px" id="__ss_9213144"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/kierannolan/i-see-dead-pixels-cpu-to-mtv-lofi-computing-audiovisuals-as-a-mainstream-aesthetic-9213144" title="I See Dead Pixels: CPU to MTV, Lo-fi computing audio-visuals as a mainstream aesthetic." target="_blank">I See Dead Pixels: CPU to MTV, Lo-fi computing audio-visuals as a mainstream aesthetic.</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9213144" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/kierannolan" target="_blank">Kieran Nolan</a> </div>
</p></div>
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		<title>C64 basic and Intellivision glitching</title>
		<link>http://blog.keyo.net/2011/08/c64-basic-and-intellivision-glitching/</link>
		<comments>http://blog.keyo.net/2011/08/c64-basic-and-intellivision-glitching/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 17:20:27 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Circuit Bending]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://kierannolan.com/?p=1407</guid>
		<description><![CDATA[Here are some short exercises in game video glitching and 8bit graphics from my Vimeo account. These visuals were recorded from an Intellivision TV Game system, I opened it up and connected up random points on the CMOS memory chip &#8230; <a href="http://blog.keyo.net/2011/08/c64-basic-and-intellivision-glitching/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here are some short exercises in game video glitching and 8bit graphics from my <a href="http://twitter.com/kierannolan">Vimeo account</a>.</p>
<p>These visuals were recorded from an Intellivision TV Game system, I opened it up and connected up random points on the CMOS memory chip and PCB to generate these glitches.<br />
<iframe src="http://player.vimeo.com/video/26846300?title=0&amp;byline=0&amp;portrait=0" width="400" height="250" frameborder="0"></iframe>
<p><a href="http://vimeo.com/26846300">Intellivision Circuit Bent Glitches</a> from <a href="http://vimeo.com/kierannolan">Kieran Nolan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This is recorded from the C64 emulator &#8216;Virtual C64&#8242;, while testing out <a href="http://www.lemon64.com/manual/manual/6_3.html" target="_blank">this code example</a> for generating colour bars from the Commodore 64 user manual.<br />
<iframe src="http://player.vimeo.com/video/26771894?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/26771894">C64 &#8211; Colo(u)r CHR$ Codes</a> from <a href="http://vimeo.com/kierannolan">Kieran Nolan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Here&#8217;s another piece of <a href="https://twitter.com/#!/REAS/status/89865448522383361">Commodore 64 code</a>,<br />
10 PRINT CHR$(205.5+RND(1)); : GOTO 10<br />
it generates a pattern based on pseudo-random numbers. Simple, but kind of hypnotic :)<br />
<iframe src="http://player.vimeo.com/video/26472518?title=0&amp;byline=0&amp;portrait=0" width="400" height="310" frameborder="0"></iframe>
<p><a href="http://vimeo.com/26472518">10 PRINT CHR$(205.5+RND(1)); : GOTO 10</a> from <a href="http://vimeo.com/kierannolan">Kieran Nolan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>ISEA 2009 workshop slides</title>
		<link>http://blog.keyo.net/2009/09/isea-2009-workshop-slides/</link>
		<comments>http://blog.keyo.net/2009/09/isea-2009-workshop-slides/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 21:46:59 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[isea 2009]]></category>
		<category><![CDATA[Toy Hacking]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=843</guid>
		<description><![CDATA[Here are the slides from the Hacking Toys Into Tangible Interfaces workshop that was held at DKIT last week for the ISEA 2009 conference. Thanks to everyone that participated :) Hacking Toys Into Tangible Interfaces Workshop &#8211; ISEA 2009 &#8211; &#8230; <a href="http://blog.keyo.net/2009/09/isea-2009-workshop-slides/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here are the slides from the <a href="http://www.isea2009.org/wordpress/?page_id=120">Hacking Toys Into Tangible Interfaces</a> workshop that was held at <a href="http://www.dkit.ie/creativemedia">DKIT</a> last week for the <a href="http://isea2009.org">ISEA 2009</a> conference.  Thanks to everyone that participated :)</p>
<div style="width:425px;text-align:left" id="__ss_1960056"><a style="font:10px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/kierannolan/hacking-toys-into-tangible-interfaces-workshop-isea-2009-kieran-nolan" title="Hacking Toys Into Tangible Interfaces Workshop - ISEA 2009 - Kieran Nolan">Hacking Toys Into Tangible Interfaces Workshop &#8211; ISEA 2009 &#8211; Kieran Nolan</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=keyhackingpdf-090906160022-phpapp02&#038;rel=0&#038;stripped_title=hacking-toys-into-tangible-interfaces-workshop-isea-2009-kieran-nolan" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=keyhackingpdf-090906160022-phpapp02&#038;rel=0&#038;stripped_title=hacking-toys-into-tangible-interfaces-workshop-isea-2009-kieran-nolan" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/kierannolan">kierannolan</a>.</div>
</div>
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		<title>Atari 2600 Study</title>
		<link>http://blog.keyo.net/2009/05/atari-2600-study/</link>
		<comments>http://blog.keyo.net/2009/05/atari-2600-study/#comments</comments>
		<pubDate>Wed, 20 May 2009 09:50:16 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=703</guid>
		<description><![CDATA[At the moment I&#8217;m reading &#8216;Racing The Beam&#8216;, an in-depth study of Atari&#8217;s VCS console from 1977 (renamed the 2600 in 1982). The book traces the systems history and talks about how it&#8217;s game designers creatively worked around the machines &#8230; <a href="http://blog.keyo.net/2009/05/atari-2600-study/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>At the moment I&#8217;m reading <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&#038;tid=11696">&#8216;Racing The Beam</a>&#8216;, an in-depth study of <a href="http://en.wikipedia.org/wiki/Atari_VCS">Atari&#8217;s VCS console</a> from 1977 (renamed the 2600 in 1982). The book traces the systems history and talks about how it&#8217;s game designers creatively worked around the machines limitations.  One major constraint been how it was designed to show just 2 sprites (objects, aliens or whatever) onscreen at once.</p>
<p>In the name of research I&#8217;ve scored a cheap woodgrain 2600 from ebay and will conduct some serious playtesting of the games mentioned in Racing The Beam, starting off with <a href="http://www.youtube.com/watch?v=GuCXiz45i9k&#038;feature=fvsr">Combat</a>, <a href="http://www.youtube.com/watch?v=9srvn09IXNk">Pac-Man</a> and <a href="http://www.youtube.com/watch?v=U2KhY5LXXJI">Space Invaders</a>.  Then it&#8217;s onto <a href="http://www.youtube.com/watch?v=xy_O5LJlK8w">Empire Strikes Back</a>. Even <a href="http://www.youtube.com/watch?v=2DTjLG3usQo">E.T.</a> will be tested. It&#8217;s gonna be a tough job :)</p>
<p>Anyhows, there are still applications been made for the 2600, albeit in a homebrew capacity. For instance, <a href="http://www.youtube.com/watch?v=R_EkNo02wa8">Atari 2600 OS</a>, a  point and click GUI with <a href="http://en.wikipedia.org/wiki/Pong">Pong</a> embedded is a marvel of minimalism.  While the <a href="http://www.youtube.com/watch?v=djfadUJIFmk">2600 Full Midi interface</a> allows direct control of the VCS audio for making music, if you&#8217;re into the gritty low-bit sound!</p>
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		<title>Bionic Roshambo on Arcade Heroes</title>
		<link>http://blog.keyo.net/2008/10/bionic-roshambo-on-arcade-heroes/</link>
		<comments>http://blog.keyo.net/2008/10/bionic-roshambo-on-arcade-heroes/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 14:41:09 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Arcade Games]]></category>
		<category><![CDATA[Arcade Heroes]]></category>
		<category><![CDATA[Bionic Roshambo]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=426</guid>
		<description><![CDATA[Many thanks to Arcade Heroes for featuring my Bionic Roshambo game on their blog. I definately recommend adding their site to your rss feed, an excellent resource.]]></description>
			<content:encoded><![CDATA[<p>Many thanks to <a href="http://www.arcadeheroes.com">Arcade Heroes</a> for featuring my <a href="http://arcadeheroes.com/2008/10/07/heres-another-school-project-arcade-bionic-roshamo/">Bionic Roshambo</a> game on their blog.   I definately recommend adding their site to your rss feed, an excellent resource.</p>
<p><embed src="http://v.wordpress.com/wp-content/plugins/video/flvplayer.swf?ver=1.21" type="application/x-shockwave-flash" width="400" height="300" wmode="transparent" seamlesstabbing="true" allowfullscreen="true" allowscriptaccess="always" overstretch="true" flashvars="guid=JPRxqMy3&amp;width=400&amp;height=300&amp;locksize=no&amp;dynamicseek=false&amp;qc_publisherId=p-18-mFEk4J448M" title=""></embed></p>
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		<title>Octocky 8bit Improvo</title>
		<link>http://blog.keyo.net/2008/03/octocky-8bit-improvo/</link>
		<comments>http://blog.keyo.net/2008/03/octocky-8bit-improvo/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 02:39:51 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=199</guid>
		<description><![CDATA[A musical creation game from 1986 by Toshio Iwai, who created Electroplankton and most recently the Tenori-On for Yamaha. Octocky was released on the Famicom Disk System, the Japanese version of the 8-Bit NES console. The syncing of music, visuals &#8230; <a href="http://blog.keyo.net/2008/03/octocky-8bit-improvo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A musical creation game from 1986 by <a href="http://en.wikipedia.org/wiki/Toshio_Iwai">Toshio Iwai</a>, who created <a href="http://en.wikipedia.org/wiki/Electroplankton">Electroplankton</a> and most recently the <a href="http://en.wikipedia.org/wiki/Tenori-on">Tenori-On</a> for Yamaha.  Octocky was released on the <a href="http://www.famicomworld.com">Famicom Disk System</a>, the Japanese version of the 8-Bit NES console.  The syncing of music, visuals and gameplay were groundbreaking at the time and it still stands out today. More information and a rom image to run in a suitable <a href="http://www.emulator-zone.com/doc.php/nes/">emulator</a> are available <a href="http://www.dessgeega.com/otocky.html">here</a>. Bonus review <a href="http://www.siliconera.com/otocky/">here</a>.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/-uIdWu1CzJ0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-uIdWu1CzJ0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
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		<title>History of Zelda Documentary</title>
		<link>http://blog.keyo.net/2007/10/history-of-zelda-documentary/</link>
		<comments>http://blog.keyo.net/2007/10/history-of-zelda-documentary/#comments</comments>
		<pubDate>Sun, 14 Oct 2007 20:01:25 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=183</guid>
		<description><![CDATA[&#8216;Zelda No Video&#8217; is a documentary about Nintendo&#8217;s &#8216;Legend of Zelda&#8216; series by Enterbrain in Japan. It was made in 2003 but was never officially translated into English. However earlier this year Zentendo released a fansub of the documentary, which &#8230; <a href="http://blog.keyo.net/2007/10/history-of-zelda-documentary/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>&#8216;Zelda No Video&#8217; is a documentary about Nintendo&#8217;s &#8216;<a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda_%28series%29">Legend of Zelda</a>&#8216; series by Enterbrain in Japan. It was made in 2003 but was never officially translated into English. However earlier this year <a href="http://www.zentendo.com/features.php?articleId=46&#038;page=1">Zentendo</a> released a <a href="http://en.wikipedia.org/wiki/Fan_Sub">fansub</a> of the documentary, which took over a dozen volunteers nearly four years to complete. The documentary takes us from the series&#8217; roots on the 8bit <a href="http://www.famicomworld.com">Famicom</a> / <a href="http://www.nesworld.com">Nes</a> console up to the &#8216;<a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker">The Wind Waker</a>&#8216; on the <a href="http://en.wikipedia.org/wiki/Nintendo_GameCube">Gamecube</a>. A really interesting piece of videogame history and a great insight into Zelda as a cultural phenomenon in Japan and worldwide.</p>
<p><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-6270291496148057531&#038;hl=en" flashvars=""> </embed></p>
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		<title>FÍS07 &#8211; Dundalk IT Multimedia Exhibition</title>
		<link>http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/</link>
		<comments>http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 11:30:07 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=174</guid>
		<description><![CDATA[This week Dundalk IT&#8217;s department of Music &#038; Creative media held it&#8217;s fifth annual multimedia exhibition. On display were interactive projects from the 3rd and 4th year multimedia degree students. The teams did a great job, their imagination and hard &#8230; <a href="http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This week Dundalk IT&#8217;s department of Music &#038; Creative media held it&#8217;s fifth annual multimedia exhibition. On display were interactive projects from the 3rd and 4th year multimedia degree students. The teams did a great job, their imagination and hard work really paying off with a innovative and varied selection of work. Here&#8217;s some info on the projects that were on display: </p>
<p><a href="http://www.projectanomie.net">Anomie</a><br />
An experimental art piece showing the journey of an amnesiac from a healthy state of mind to a state of uncertainty. Through a route of non-linear interactivity, the user helps guide the character to the reason of his ill health and the incident that caused it.</p>
<p><a href="http://www.projectmammy.com">M.A.M.M.Y.</a><br />
M.A.M.M.Y. (mass audience multimedia-media yeah) is a social networking site for the creative students of DKIT, where they can communicate, collaborate and display their work. It uses bluetooth to beam recently uploaded content to students mobile phones.</p>
<p><a href="http://www.reachinfo.net">R.E.A.C.H.</a><br />
The R.E.A.C.H. (Routine Education for Autistic Children at Home) team produced an e-learning CD-ROM for autistic children to show them how to get ready for school in the morning. Their research found that autistic children are visual thinkers so it uses a cartoon based approach to effectively communicate it&#8217;s message.</p>
<p><a href="http://www.moodworks.fortunecity.com">Delirium</a><br />
Delerium generates a visual representation of the current mood of the user using music and colour. The users temperature is recorded and inputted into the computer, at which point images and a piece of music appears and floats around the walls of the room. Questions appear onscreen that the user answers, after which these answers are compared and contrasted with the temperature reading.</p>
<p><a href="http://www.landofluna.fortunecity.com">The Land Of Luna</a><br />
An exploratory game aimed at 8 to 9 year old girls. The game is from a first person perspective. The user plays the character of Lana who is transported to the world inside her snow globe, where she must collect a series of objects in different levels to save her friend Noah. There is no time limit on the game, so as to encourage the user to explore the world and interact with the characters.</p>
<p><a href="http://www.reubenchinaski.net">Reuben Chinaski</a><br />
An interactive exploratory autobiography for the digital age. We see the main character, Reuben Chinaski, on his deathbed. He is too weak to write his own biography so instead he tells the user about the ups and downs of his life. The user is free to explore parts of Reuben&#8217;s life in a non-linear fashion by selecting various objects in the room and letting Reuben explain what the object means to him through filmed narrated memories.</p>
<p><a href="mailto:clee04@studentmail.dkit.ie">Seven Deadly Sins</a><br />
Purge your soul of the seven deadly sins by engaging with this interactive experience. Memorize sound sequences inside the confession box while hit with some far out imagery.</p>
<p><a href="http://tacticalcontrolforce.com">Tactical Control Force</a><br />
&#8216;Watch tomorrow&#8217;s news today&#8221;, in TCF you control a live newsfeed by taking place in a series of games. The outcome of these tests shapes the narrative. A real adrenaline rush as you try to avert a national emergency in real time. The installation for this piece is a sort of survival bunker  / command post, which helps intensify the atmosphere further.</p>
<p><a href="http://www.zeppelinsuniverse.com">Zeppelin&#8217;s Universe</a><br />
This game&#8217;s target audience is kids in a public waiting room who are feeling restless. The main character, Mikey, goes into a dream state where he meets Zeppelin the Wizard. He has four tasks to accomplish to allow him to return to reality, or else he will be trapped in Zeppelin&#8217;s Universe forever.</p>
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		<title>Rock, Scissors, (Research) Paper</title>
		<link>http://blog.keyo.net/2007/05/rock-scissors-research-paper/</link>
		<comments>http://blog.keyo.net/2007/05/rock-scissors-research-paper/#comments</comments>
		<pubDate>Mon, 07 May 2007 16:04:09 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=170</guid>
		<description><![CDATA[DKIT&#8217;s Department of Music &#038; Creative Media recently held it&#8217;s 4th Annual Research Colloquium. Nine papers were presented by students and staff, ranging from the effects of social networking sites on peoples lives to the middle east conflict. I made &#8230; <a href="http://blog.keyo.net/2007/05/rock-scissors-research-paper/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>DKIT&#8217;s Department of Music &#038; Creative Media recently held it&#8217;s 4th Annual Research Colloquium. Nine papers were presented by students and staff, ranging from the effects of social networking sites on peoples lives to the middle east conflict. I made a presentation on &#8216;<a href="http://keyo.net/bionicroshambo">Bionic Roshambo</a>&#8216;, my cyberglove controlled Rock, Scissors, Paper game. More about it at <a href="http://keyo.net/bionicroshambo">keyo.net/bionicroshambo</a>.</p>
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		<title>Second Life Dublin</title>
		<link>http://blog.keyo.net/2006/12/second-life-dublin/</link>
		<comments>http://blog.keyo.net/2006/12/second-life-dublin/#comments</comments>
		<pubDate>Tue, 05 Dec 2006 18:31:03 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry061205-193103</guid>
		<description><![CDATA[RTÉ News had a report on tv yesterday about a virtual Dublin built in the 3d multiplayer experience &#039;Second Life&#039;. The reporter created an avatar for himself and interviewed the owners of two businesses (a pub and a promotions agency) &#8230; <a href="http://blog.keyo.net/2006/12/second-life-dublin/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>RTÉ News had a report on tv yesterday about a virtual Dublin built in the 3d multiplayer experience &#039;<a href="http://en.wikipedia.org/wiki/Second_life" target="_blank" >Second Life</a>&#039;.</p>
<p>The reporter created an avatar for himself and interviewed the owners of two businesses (a pub and a promotions agency) first in cyberspace (where they have built 3d representations of their premises) and then in the real world (meatspace).</p>
<p><img src="http://blog.keyo.net/images/sldub.jpg" width="300" height="140" border="0" alt="" /></p>
<p>It was interesting to see how they represented themselves online. The interviewer looked like fairly like himself, same haircut, suit and even had his microphone. The lady from the promotions agency wasn&#039;t wearing her glasses online, but the pub guy looked nothing like his avatar (no offence btw if you&#039;re reading this!).</p>
<p>There&#039;s a video link to the report <a href="http://www.rte.ie/news/2006/1204/6news.html" target="_blank" >here</a> (about halfway down the page).</p>
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