<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kieran Nolan &#187; Design</title>
	<atom:link href="http://blog.keyo.net/category/design/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.keyo.net</link>
	<description>Lecturer and Researcher at DkIT Section of Creative Media. Design &#038; Interaction &#038; Hacking &#038; Netizen.</description>
	<lastBuildDate>Mon, 19 Dec 2011 12:35:51 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
		<item>
		<title>Wardriving in a Virtual Reality bus</title>
		<link>http://blog.keyo.net/2011/04/wardriving-in-a-virtual-reality-bus/</link>
		<comments>http://blog.keyo.net/2011/04/wardriving-in-a-virtual-reality-bus/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 21:05:47 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Wifi]]></category>
		<category><![CDATA[networked transport]]></category>
		<category><![CDATA[wardriving]]></category>

		<guid isPermaLink="false">http://kierannolan.com/?p=1323</guid>
		<description><![CDATA[I&#8217;ve been using Wifi while commuting by bus a lot this week, reminded me of this project proposal I made in 2002 back when I was studying towards the Interactive Media MA at UL. It was for our &#8216;Interactive Media &#8230; <a href="http://blog.keyo.net/2011/04/wardriving-in-a-virtual-reality-bus/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using Wifi while commuting by bus a lot this week, reminded me of this project proposal I made in 2002 back when I was studying towards the Interactive Media MA at UL. It was for our &#8216;Interactive Media in Public Spaces&#8217;, as taught by <a href="http://www.endaism.com">Enda O&#8217;Donoghue</a>.</p>
<div style="width:425px" id="__ss_7770870"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/kierannolan/public-transport-space" title="Public (Transport) Space">Public (Transport) Space</a></strong><object id="__sse7770870" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=knolan-publicspaces-110428165543-phpapp02&#038;stripped_title=public-transport-space&#038;userName=kierannolan" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed name="__sse7770870" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=knolan-publicspaces-110428165543-phpapp02&#038;stripped_title=public-transport-space&#038;userName=kierannolan" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/kierannolan">Kieran Nolan</a>.</div>
</div>
<p>The presentation shown above had 2 possible themes for my project, the first was changing the bus commuting experience for the better through design and interactive technologies. </p>
<p>It has a whole bunch of random ideas including equipping bus coaches with Virtual Reality headsets for each passenger and concept sketches for a modular bus made up out of people&#8217;s cars, and a circular bus where everyone&#8217;s facing each other.</p>
<p>At this time wardriving with <a href="http://revolutionof1.wordpress.com/history/">Pringles cans modified into Cantennas</a> was an emerging hacker trend, wifi networks were even less secure than now. So one concept was that the bus stops and shelters would act as the transmission points for the mobile network signal, with each bus as a node in a citywide wireless network. In effect the bus drivers are wardrivers of sorts, feeding off each others wifi signals.</p>
<p>The second theme explored was a reactive building, I looked a little into the possibilities of holograms and also physically altering the structure of the building. I must have been influenced by Daniel Rosin&#8217;s <a href="http://www.smoothware.com/danny/woodenmirror.html">Wooden Mirror</a>.</p>
<p>Anyhows, I went with the Bus idea and wrote up a treatment for a commercial solution called <a href="http://www.keyo.net/imedia/pspaces.htm#">BuSpace</a>.</p>
<p><a href="http://www.keyo.net/imedia/pspaces.htm#">BuSpace</a> equips each bus with a wired, local area network. 2001 was the pre-smartphone era and Wifi wasn&#8217;t the ubiquitous standard it is today. Each bus would be equipped with a BuSpace server suitcase containing a laptop, GSM transmitter/receiver which plugged into a network point in the floor. The signal was then fed to network points on the back of each headrest, serving up <a href="http://en.wikipedia.org/wiki/Wireless_Application_Protocol">WAP</a> speed internet data to laptops, PDAs or mobile phones with (magical!) proprietary BuSpace cables…</p>
<p>Anyhows, this has been sitting on my computer HD for a long while, but I thought I&#8217;d put it out there. As someone wise once said &#8220;Publish or be damned&#8221; :)</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2011/04/wardriving-in-a-virtual-reality-bus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mongi Slim</title>
		<link>http://blog.keyo.net/2009/04/mongi-slim/</link>
		<comments>http://blog.keyo.net/2009/04/mongi-slim/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 15:44:22 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=681</guid>
		<description><![CDATA[The Random Album Cover Game has been around the last year, but I had a go at it a couple of days ago. Not sure what genre it&#8217;d fit into exactly&#8230; possibly folk meets downtempo meets dnb&#8230;]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://current.com/items/88826725_random-album-cover-web-game.htm">Random Album Cover Game</a> has been around the last year, but I had a go at it a couple of days ago.</p>
<img src="http://blog.keyo.net/wp-content/uploads/2009/04/mongislim400.png" title="mongislim400" width="400" height="400" class="size-full wp-image-680" />
<p>Not sure what genre it&#8217;d fit into exactly&#8230; possibly folk meets downtempo meets dnb&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2009/04/mongi-slim/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tinker.it talk, This Happened #6, Doodle Earth</title>
		<link>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/</link>
		<comments>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 01:03:02 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[doodle earth]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[thishappened.org]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=502</guid>
		<description><![CDATA[I was over in London recently to check out a couple of talks that were taking place as part of Onedotzero&#8217;s Adventures in Motion festival. First up was a presentation about digital means of creating music, controlling music and creating &#8230; <a href="http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I was over in London recently to check out a couple of talks that were taking place as part of Onedotzero&#8217;s <a href="http://www.onedotzero.com/event.php?id=31182">Adventures in Motion</a> festival.  First up was a <a href="http://tinker.it/now/2008/11/17/tinkerit-the-bfi/">presentation</a> about digital means of creating music, controlling music and creating musical controllers by <a href="http://tinker.it">Tinker.it</a>.  Afterwards a number of music related <a href="http://www.arduino.cc">Arduino</a> and <a href="http://www.processing.org">Processing</a> projects were shown, including a <a href="http://code.google.com/p/tinkerit/wiki/Auduino">granular synth</a> and the <a href="http://www.brockcraft.com/category/brockenspiel/">Brokenspiel</a>, which plays a sequence of notes generated from a barcode or magnetic card&#8217;s unique id number.</p>
<p>Then later on that evening was <a href="http://www.thishappened.org/forthcoming/15-nov-08/">This Happened #6</a>,  where the audience learned all about the creative processes behind four unique tech art projects. These were <a href="http://www.markuskison.de/touched_echo/">Touched Echo</a> by <a href="http://www.markuskison.de">Markus Kison</a>, <a href="http://www.chrisoshea.org/projects/audience/">Audience</a> by <a href="http://www.random-international.com/">rAndom International</a> and <a href="http://www.chrisoshea.org">Chris O&#8217;Shea</a>, <a href="http://www.troika.uk.com">Troika</a>&#8216;s &#8216;<a href="http://www.gizmowatch.com/entry/troika-s-cloud-digital-sculpture-lives-for-british-airways/">Cloud</a>&#8216; and the <a href="http://www.telegraph.co.uk/arts/main.jhtml?xml=/arts/2008/11/07/balights107.xml">responsive   installation at Covent Garden</a> by <a href="http://www.uva.co.uk/">United Visual Artists</a>.  One thing that was striking about all these was the ammount of time put into planning and pre-visualisation, leaving little or no room for error when the final product was delivered.  Also they were made in very tight timeframes, Cloud for instance was nine months from initial idea to the final installation.</p>
<p>In the lobby of the <a href="http://www.bfi.org.uk">BFI</a> there was a project I really liked called <a href="http://www.doodlearth.com">Doodle Earth</a>, which basically encourages people to draw.  An animated map dotted with buildings and moving vehicles is projected onto a blank wall and people are encouraged to fill in the blanks with coloured markers.  I drew this dragon head thing burning the building in the projection (someone added the &#8216;Cheese&#8217; speech bubble and &#8216;JAFC rules&#8230;&#8217; messages later on).  All the art meets technology stuff is great but this really suceeds at creating a fun, collaborative user experience in a fairly lo-tech way.  It&#8217;s good to draw!</p>
<p><img src="http://blog.keyo.net/wp-content/uploads/2008/11/streetdragon.jpg" alt="streetdragon" title="streetdragon" width="500" height="375" border="1" class="alignnone size-full wp-image-517" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2008/11/tinkerit-talk-this-happened-6-doodle-earth/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FÍS07 &#8211; Dundalk IT Multimedia Exhibition</title>
		<link>http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/</link>
		<comments>http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 11:30:07 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=174</guid>
		<description><![CDATA[This week Dundalk IT&#8217;s department of Music &#038; Creative media held it&#8217;s fifth annual multimedia exhibition. On display were interactive projects from the 3rd and 4th year multimedia degree students. The teams did a great job, their imagination and hard &#8230; <a href="http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This week Dundalk IT&#8217;s department of Music &#038; Creative media held it&#8217;s fifth annual multimedia exhibition. On display were interactive projects from the 3rd and 4th year multimedia degree students. The teams did a great job, their imagination and hard work really paying off with a innovative and varied selection of work. Here&#8217;s some info on the projects that were on display: </p>
<p><a href="http://www.projectanomie.net">Anomie</a><br />
An experimental art piece showing the journey of an amnesiac from a healthy state of mind to a state of uncertainty. Through a route of non-linear interactivity, the user helps guide the character to the reason of his ill health and the incident that caused it.</p>
<p><a href="http://www.projectmammy.com">M.A.M.M.Y.</a><br />
M.A.M.M.Y. (mass audience multimedia-media yeah) is a social networking site for the creative students of DKIT, where they can communicate, collaborate and display their work. It uses bluetooth to beam recently uploaded content to students mobile phones.</p>
<p><a href="http://www.reachinfo.net">R.E.A.C.H.</a><br />
The R.E.A.C.H. (Routine Education for Autistic Children at Home) team produced an e-learning CD-ROM for autistic children to show them how to get ready for school in the morning. Their research found that autistic children are visual thinkers so it uses a cartoon based approach to effectively communicate it&#8217;s message.</p>
<p><a href="http://www.moodworks.fortunecity.com">Delirium</a><br />
Delerium generates a visual representation of the current mood of the user using music and colour. The users temperature is recorded and inputted into the computer, at which point images and a piece of music appears and floats around the walls of the room. Questions appear onscreen that the user answers, after which these answers are compared and contrasted with the temperature reading.</p>
<p><a href="http://www.landofluna.fortunecity.com">The Land Of Luna</a><br />
An exploratory game aimed at 8 to 9 year old girls. The game is from a first person perspective. The user plays the character of Lana who is transported to the world inside her snow globe, where she must collect a series of objects in different levels to save her friend Noah. There is no time limit on the game, so as to encourage the user to explore the world and interact with the characters.</p>
<p><a href="http://www.reubenchinaski.net">Reuben Chinaski</a><br />
An interactive exploratory autobiography for the digital age. We see the main character, Reuben Chinaski, on his deathbed. He is too weak to write his own biography so instead he tells the user about the ups and downs of his life. The user is free to explore parts of Reuben&#8217;s life in a non-linear fashion by selecting various objects in the room and letting Reuben explain what the object means to him through filmed narrated memories.</p>
<p><a href="mailto:clee04@studentmail.dkit.ie">Seven Deadly Sins</a><br />
Purge your soul of the seven deadly sins by engaging with this interactive experience. Memorize sound sequences inside the confession box while hit with some far out imagery.</p>
<p><a href="http://tacticalcontrolforce.com">Tactical Control Force</a><br />
&#8216;Watch tomorrow&#8217;s news today&#8221;, in TCF you control a live newsfeed by taking place in a series of games. The outcome of these tests shapes the narrative. A real adrenaline rush as you try to avert a national emergency in real time. The installation for this piece is a sort of survival bunker  / command post, which helps intensify the atmosphere further.</p>
<p><a href="http://www.zeppelinsuniverse.com">Zeppelin&#8217;s Universe</a><br />
This game&#8217;s target audience is kids in a public waiting room who are feeling restless. The main character, Mikey, goes into a dream state where he meets Zeppelin the Wizard. He has four tasks to accomplish to allow him to return to reality, or else he will be trapped in Zeppelin&#8217;s Universe forever.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2007/06/fis07-dundalk-it-multimedia-exhibition/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flat-Pack Cardboard Speakers</title>
		<link>http://blog.keyo.net/2007/01/flat-pack-cardboard-speakers/</link>
		<comments>http://blog.keyo.net/2007/01/flat-pack-cardboard-speakers/#comments</comments>
		<pubDate>Tue, 16 Jan 2007 18:30:51 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry070116-183051</guid>
		<description><![CDATA[These Muji fold-up speakers are really innovative. You can pack them flat in your laptop bag or whatever and then unfold them when needed. Of course cardboard speakers are not that durable and they might or might not be audiophile &#8230; <a href="http://blog.keyo.net/2007/01/flat-pack-cardboard-speakers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>These Muji fold-up speakers are really innovative. You can pack them flat in your laptop bag or whatever and then unfold them when needed. Of course cardboard speakers are not that durable and they might or might not be audiophile quality&#8230; but still, a neat concept &#8211; <a href="http://www.mujionline.co.uk/online/online.asp?V=1&#038;Sec=7&#038;Sub=38&#038;PID=1248" target="_blank" >link</a></p>
<p><img src="http://blog.keyo.net/images/mujispkr.jpg" width="300" height="211" border="0" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2007/01/flat-pack-cardboard-speakers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shoot To Kill</title>
		<link>http://blog.keyo.net/2006/08/shoot-to-kill/</link>
		<comments>http://blog.keyo.net/2006/08/shoot-to-kill/#comments</comments>
		<pubDate>Thu, 24 Aug 2006 17:00:25 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[8mm]]></category>

		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry060824-180025</guid>
		<description><![CDATA[Been looking at cine cameras on ebay, spotted this 8mm Nizo camera from the 1950&#039;s&#8230; looks like a hand crafted antique from the future&#8230; and it&#039;s clockwork, unreal&#8230; link]]></description>
			<content:encoded><![CDATA[<p>Been looking at cine cameras on ebay, spotted this 8mm Nizo camera from the 1950&#039;s&#8230; looks like a hand crafted antique from the future&#8230; and it&#039;s clockwork, unreal&#8230; <a href="http://cgi.ebay.ie/ws/eBayISAPI.dll?ViewItem&#038;item=190024007901&#038;fromMakeTrack=true" target="_blank" >link</a></p>
<p><img src="http://blog.keyo.net/images/nizo.jpg" width="300" height="236" border="0" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2006/08/shoot-to-kill/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visual Refuel</title>
		<link>http://blog.keyo.net/2006/07/visual-refuel/</link>
		<comments>http://blog.keyo.net/2006/07/visual-refuel/#comments</comments>
		<pubDate>Tue, 25 Jul 2006 21:28:53 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry060725-222853</guid>
		<description><![CDATA[I was over in London a couple of weeks ago and splurged out on some quality graphics readables, visual refuel: Character Design For Mobile DevicesEverything you need to know about sprite graphics, a history of 8/16 bit video game systems, &#8230; <a href="http://blog.keyo.net/2006/07/visual-refuel/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I was over in London a couple of weeks ago and splurged out on some quality graphics readables, visual refuel:</p>
<p><img src="http://blog.keyo.net/images/desbooks.jpg" width="300" height="200" border="0" alt="" /></p>
<p><b>Character Design For Mobile Devices</b><br />Everything you need to know about sprite graphics, a history of 8/16 bit video game systems, production techniques and tips, a Super Mario evolution and lots of and interesting insights&#8230; packed with clear screenshots&#8230; indespensible. <a href="http://www.rotovision.com/description.asp?isbn=2-940361-12-6" target="_blank" >link</a></p>
<p><b>Refill &#8211; Issue 4</b><br />A bit like a designer&#039;s &#039;Lucky Bag&#039; containing the magazine, a mousepad, stickers and some fliers and stuff&#8230; But it&#039;s really all about the &#039;mook&#039; (magazine/book hybrid) and the interviews and artwork showcased in it. <a href="http://www.refillmag.com" target="_blank" >link</a></p>
<p><b>Business Cards &#8211; The Art Of Saying Hello</b><br />Just about every concievable twist on the 80x55mm biz card format, from sticky-note pads to 5mm thick perspex blocks and everything inbetween&#8230; I particularly liked the idea of just putting your own sticker on someone elses card to make it your own. <a href="http://www.amazon.co.uk/gp/product/1856693864/026-7085901-8261262?v=glance&#038;n=266239&#038;s=books&#038;v=glance" target="_blank" >link</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2006/07/visual-refuel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Badgers</title>
		<link>http://blog.keyo.net/2006/03/badgers/</link>
		<comments>http://blog.keyo.net/2006/03/badgers/#comments</comments>
		<pubDate>Wed, 08 Mar 2006 22:36:22 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry060308-233622</guid>
		<description><![CDATA[I had some (2.5cm) pin badges made up for another site I have to try sell as merchandise (but mostly just give away)&#8230; sent a jpeg of the design to Wee Badgers in Scotland along with the payment and they &#8230; <a href="http://blog.keyo.net/2006/03/badgers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I had some (2.5cm) pin badges made up for <a href="http://www.irishhiphop.com" target="_blank" >another site</a> I have to try sell as merchandise (but mostly just give away)&#8230; sent a jpeg of the design to  <a href="http://www.weebadgers.com" target="_blank" >Wee Badgers</a> in Scotland along with the payment and they sent me back a big bag of wee badges&#8230; I&#039;m well impressed with them&#8230; a (die cut) sticker/flier combo would be cool next&#8230;</p>
<p><img src="http://blog.keyo.net/images/badges!.jpg" width="300" height="150" border="0" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2006/03/badgers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Buddha Machine, AIBO and 3D Asimo</title>
		<link>http://blog.keyo.net/2006/02/buddha-machine-aibo-and-3d-asimo/</link>
		<comments>http://blog.keyo.net/2006/02/buddha-machine-aibo-and-3d-asimo/#comments</comments>
		<pubDate>Tue, 07 Feb 2006 19:48:30 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry060207-204830</guid>
		<description><![CDATA[A gadget that I want: FM3 &#039;s Buddha Machine, a solid state ambient album &#8220;a small soundbox made in China which comes with an integrated speaker, a volume control, mini jack-out and a switch to choose between nine different loops &#8230; <a href="http://blog.keyo.net/2006/02/buddha-machine-aibo-and-3d-asimo/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A gadget that I want: <a href="http://www.rarefrequency.com/2005/11/the_ghost_in_th.html" target="_blank" >FM3</a> &#039;s <a href="http://www.fm3.com.cn/buddhamachine.htm" target="_blank" >Buddha Machine</a>, a solid state ambient album  &#8220;a small soundbox made in China which comes with an integrated speaker, a volume control, mini jack-out and a switch to choose between nine different loops which are stored on a small chip and can be directly played by this mini soundsystem.&#8221; <br />[<a href="http://musicthing.blogspot.com/2005/10/buddha-machine-23-digital-music-box.html" target="_blank" >link 1</a> ] [<a href="http://www.pitchforkmedia.com/record-reviews/f/fm3/buddha-machine.shtml" target="_blank" >link 2</a> ] [<a href="http://www.disquiet.com/fm3buddha.html" target="_blank" >link 3</a> ] [<a href="http://www.popmatters.com/music/reviews/f/fm3-buddhamachine.shtml" target="_blank" >link 4</a> ]</p>
<p><img src="http://blog.keyo.net/images/fm3.png" width="300" height="150" border="0" alt="" /></p>
<p>Another desirable gadget (but is kinda out of my price range and looks like it will get ultra-rare) is the <a href="http://en.wikipedia.org/wiki/AIBO" target="_blank" >AIBO</a> robot dog by Sony, which they have <a href="http://www.cnn.com/2006/TECH/ptech/02/02/goodbye.aibo.ap/index.html" target="_blank" >announced</a> will cease production in March &#039;06, along with their <a href="http://en.wikipedia.org/wiki/Qrio" target="_blank" >QRIO</a> humanoid robot (as seen in the Beck <a href="http://www.youtube.com/w/beck---hell-yes?v=IMEgoJ5GiGo&#038;search=beck%20hell" target="_blank" >&#8220;Hell Yes&#8221; video</a> )&#8230; I&#039;ve had a chance to play with the AIBO (and view some of its prototypes/predecessors) and it great fun, a real <a href="http://www.pcmag.co.uk/vnunet/news/2149128/robot-pets-real-thing" target="_blank" >robo-pet</a>&#8230; it recognises its owner, simulates emotions (gets grumpy if ignored etc), can patrol your house and email photos to its owner&#8230; a glimpse of the future and a show of imagination beyond Sony&#039;s production of audio and video players/recorders&#8230; </p>
<p>So it looks like Honda&#039;s Asimo will now be the main focus in consumer robotics&#8230; Honda have recently posted <a href="http://world.honda.com/HDTV/ASIMO/" target="_blank" >video</a> of a new Asimo <a href="http://world.honda.com/HDTV/ASIMO/New-ASIMO-run-6kmh/index.html" target="_blank" >running</a> at 6kmph&#8230;  I&#039;ve <a href="http://keyo.net/japan/target35.html" target="_blank" >seen</a> one, standing at the 3ft the bot strikes a definate human like presence&#8230;  but when it&#039;s moving it really comes alive&#8230; also Honda has placed 3d models of Asimo, the P2 robot and several of it&#039;s vehicles for free download at it&#039;s <a href="http://www.honda.co.jp/WebPlamo/" target="_blank" >fan site</a>, cool&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2006/02/buddha-machine-aibo-and-3d-asimo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Optical Camoflage / Laughing Man</title>
		<link>http://blog.keyo.net/2006/01/optical-camoflage-laughing-man/</link>
		<comments>http://blog.keyo.net/2006/01/optical-camoflage-laughing-man/#comments</comments>
		<pubDate>Wed, 25 Jan 2006 20:55:48 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://keyo.net/blog1/index.php?entry=entry060125-215548</guid>
		<description><![CDATA[I&#039;m hooked on Wikipedia, it&#039;s a really useful (when you need it to be) and informative web resource to browse through and can lead you off on some great hyperlink tangents where you end up stumbling accross something that makes &#8230; <a href="http://blog.keyo.net/2006/01/optical-camoflage-laughing-man/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#039;m hooked on <a href="http://www.wikipedia.org" target="_blank" >Wikipedia</a>, it&#039;s a really useful (when you need it to be) and informative web resource to browse through and can lead you off on some great hyperlink tangents where you end up stumbling accross something that makes you go wow wtf&#8230; like this <a href="http://projects.star.t.u-tokyo.ac.jp/projects/MEDIA/xv/oc.html" target="_blank" >Optical Camoflage</a> project I found on a page about <a href="http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex" target="_blank" >Ghost In The Shell &#8211; Stand Alone Complex</a> that I had linked to from a page on <a href="http://en.wikipedia.org/wiki/Laughing_Man_%28Ghost_in_the_Shell%29" target="_blank" >The Laughing Man</a>&#8230; that I decided to read up on after jacking a sample of the said character for a mess around with <a href="http://www.rgcaudio.com/triangle_II.htm" target="_blank" >Triangle II</a> virtual monophonic synth to make <a href="http://www.iol.ie/~keyo/keyo-laughing_man.mp3" target="_blank" >this</a> brief audio interlude&#8230; but anyways, predator style stealth camoflage&#8230; class&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.keyo.net/2006/01/optical-camoflage-laughing-man/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.iol.ie/~keyo/keyo-laughing_man.mp3" length="403804" type="audio/mpeg" />
		</item>
	</channel>
</rss>

