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	<title>Kieran Nolan &#187; Circuit Bending</title>
	<atom:link href="http://blog.keyo.net/category/circuit-bending/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.keyo.net</link>
	<description>Lecturer and Researcher at DkIT Section of Creative Media. Design &#038; Interaction &#038; Hacking &#038; Netizen.</description>
	<lastBuildDate>Mon, 19 Dec 2011 12:35:51 +0000</lastBuildDate>
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		<title>C64 basic and Intellivision glitching</title>
		<link>http://blog.keyo.net/2011/08/c64-basic-and-intellivision-glitching/</link>
		<comments>http://blog.keyo.net/2011/08/c64-basic-and-intellivision-glitching/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 17:20:27 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Circuit Bending]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://kierannolan.com/?p=1407</guid>
		<description><![CDATA[Here are some short exercises in game video glitching and 8bit graphics from my Vimeo account. These visuals were recorded from an Intellivision TV Game system, I opened it up and connected up random points on the CMOS memory chip &#8230; <a href="http://blog.keyo.net/2011/08/c64-basic-and-intellivision-glitching/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here are some short exercises in game video glitching and 8bit graphics from my <a href="http://twitter.com/kierannolan">Vimeo account</a>.</p>
<p>These visuals were recorded from an Intellivision TV Game system, I opened it up and connected up random points on the CMOS memory chip and PCB to generate these glitches.<br />
<iframe src="http://player.vimeo.com/video/26846300?title=0&amp;byline=0&amp;portrait=0" width="400" height="250" frameborder="0"></iframe>
<p><a href="http://vimeo.com/26846300">Intellivision Circuit Bent Glitches</a> from <a href="http://vimeo.com/kierannolan">Kieran Nolan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This is recorded from the C64 emulator &#8216;Virtual C64&#8242;, while testing out <a href="http://www.lemon64.com/manual/manual/6_3.html" target="_blank">this code example</a> for generating colour bars from the Commodore 64 user manual.<br />
<iframe src="http://player.vimeo.com/video/26771894?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/26771894">C64 &#8211; Colo(u)r CHR$ Codes</a> from <a href="http://vimeo.com/kierannolan">Kieran Nolan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Here&#8217;s another piece of <a href="https://twitter.com/#!/REAS/status/89865448522383361">Commodore 64 code</a>,<br />
10 PRINT CHR$(205.5+RND(1)); : GOTO 10<br />
it generates a pattern based on pseudo-random numbers. Simple, but kind of hypnotic :)<br />
<iframe src="http://player.vimeo.com/video/26472518?title=0&amp;byline=0&amp;portrait=0" width="400" height="310" frameborder="0"></iframe>
<p><a href="http://vimeo.com/26472518">10 PRINT CHR$(205.5+RND(1)); : GOTO 10</a> from <a href="http://vimeo.com/kierannolan">Kieran Nolan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Hacking Toys, Bending Circuits</title>
		<link>http://blog.keyo.net/2008/02/hacking-toys-into-tangible-interfaces/</link>
		<comments>http://blog.keyo.net/2008/02/hacking-toys-into-tangible-interfaces/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 23:39:08 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[Circuit Bending]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Tangible Interfaces]]></category>
		<category><![CDATA[Toy Hacking]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=196</guid>
		<description><![CDATA[Circuit bending is &#8220;the creative short-circuiting of devices such as low voltage, battery-powered guitar effects, children&#8217;s toys and small synthesizers to create new musical instruments and sound generators.&#8221; (Wikipedia). Here&#8217;s a little video of some audio glitching that happened during &#8230; <a href="http://blog.keyo.net/2008/02/hacking-toys-into-tangible-interfaces/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Circuit bending is &#8220;the creative short-circuiting of devices such as low voltage, battery-powered guitar effects, children&#8217;s toys and small synthesizers to create new musical instruments and sound generators.&#8221; (<a href="http://en.wikipedia.org/wiki/Circuit_bending">Wikipedia</a>).  Here&#8217;s a little video of some audio glitching that happened during the beginning stages of a project with DKIT&#8217;s Creative Multimedia 2nd years, where we modified children&#8217;s toys into tangible multimedia interfaces.</p>
<p><iframe src="http://player.vimeo.com/video/22509078?portrait=0" width="400" height="300" frameborder="0"></iframe>
<p><a href="http://vimeo.com/22509078">Circuit Bending (2008)</a> from <a href="http://vimeo.com/kierannolan">Kieran Nolan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
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		<title>8bit Chiptune Workshop @ LABoral</title>
		<link>http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/</link>
		<comments>http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/#comments</comments>
		<pubDate>Wed, 15 Aug 2007 00:06:27 +0000</pubDate>
		<dc:creator>Kieran</dc:creator>
				<category><![CDATA[8bit]]></category>
		<category><![CDATA[Circuit Bending]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Chiptunes]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.keyo.net/?p=178</guid>
		<description><![CDATA[A couple of weeks ago I attended an 8bit chiptune workshop at LABoral in Gijón in the Asturias region Spain. The workshop was part of series of such running alongside LABoral&#8217;s Gameworld exhibition (a Second Life workshop had taken place &#8230; <a href="http://blog.keyo.net/2007/08/8bit-chiptune-workshop-laboral/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago I attended an 8bit chiptune workshop at <a href="http://www.laboralcentrodearte.org/portal.do">LABoral</a> in <a href="http://en.wikipedia.org/wiki/Gijon">Gijón</a> in the Asturias region Spain.  The workshop was part of series of such running alongside LABoral&#8217;s <a href="http://tale-of-tales.com/blog/2007/03/31/gameworld-virtual-exhibition/">Gameworld</a> exhibition (a Second Life workshop had taken place earlier that week).</p>
<p>The teachers were <a href="http://www.glomag.com">Glomag</a> and <a href="http://www.bubblyfish.com">BubblyFish</a> from New York and &#8216;<a href="http://www.yesrobot.net">Yes, Robot</a>&#8216; and <a href="http://rabatomusic.wordpress.com/">Rabato</a> from Barcelona. These guys are big names in the chiptune scene and over the course of two days provided great hands on training making tracks on the <a href="http://en.wikipedia.org/wiki/Game_Boy_line#Game_Boy">oldschool Nintendo Gameboy</a> using <a href="http://www.littlesounddj.com">Little Sound DJ</a> and <a href="http://www.nanoloop.com">Nanoloop</a>.</p>
<p><a href="http://en.wikipedia.org/wiki/LSDJ">LSDJ</a> uses a text based <a href="http://en.wikipedia.org/wiki/Tracker">tracker</a> interface, you adjust the sound parameters by changing <a href="http://en.wikipedia.org/wiki/Binary_numeral_system">binary</a> values. <a href="http://www.nanoloop.com">Nanoloop</a> is more visual and you create sounds and sequences through by selecting icons and applying them to a 4 x 4 grid of squares. Both have their pros and cons but ultimately do the same job, directly controlling the Gameboy&#8217;s unique 4 channel sound sound chip. </p>
<p>The 8bit maestros also performed live on stage at LABoral backed up by Barcelona VJ duo <a href="http://www.entter.com">Entter</a>, who complemented all the music by syncing up pixel graphic visuals through their own custom built flash applications. A news reporter from Madrid described the show as &#8220;Beautiful&#8221; and I&#8217;ve got to agree.  I&#8217;ve been into 8bit video game sounds and graphics since I was a child, but hearing this style of music blasting through a concert PA while watching huge pixel graphic projections was on another level of greatness altogether. </p>
<p>Both the workshop and live show were filmed for an upcoming documentary by Lionel Brouet, who made <a href="http://www.8-bitgeneration.com/">8 Bit Generation</a>, so that&#8217;s going to be very interesting to see. Anyway&#8217;s I&#8217;m back home now and starting to mess with the special cartridges, the Gameboy is plugged into my <a href="http://en.wikipedia.org/wiki/Roland_Micro_Cube">Micro Cube</a> amp and I&#8217;m beginning to make some simple loops, will post whatever happens on my <a href="http://myspace.com/bleepmaster">myspace page</a>. Bleep!</p>
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