Kieran Nolan (b.1976) is an artist-researcher, indie-game designer, and academic. He is a lecturer with the Department of Creative Arts, Media and Music at Dundalk Institute of Technology, where he is Programme Director of the BA in Media Arts and Technologies and the BA (Hons) in Communications and Creative Multimedia, and co-organiser of the Picteilín Creative Media and Games Studies Conference.
Kieran is also a PhD candidate in Digital Arts and Humanities with the Graphics Vision and Visualisation group at Trinity College, Dublin. His PhD research explores the aesthetic, material and connective properties of the arcade videogame interface.
Kieran’s research work has been published at conferences and exhibitions worldwide, including Vector Game Art and New Media Festival (Toronto), The Science Gallery (Dublin), Eurogamer Expo (London), Future and Reality of Gaming / F.R.O.G. (Vienna), International Symposium of Electronic Arts / ISEA (Belfast, Hong Kong), ZIL Cultural Centre (Moscow), the A MAZE. International Independent Video Games Festival (Berlin), METEOR (Tokyo), MAKE (Cork), Transmediale (Berlin), Art.CHI (Seoul), Game On! El arte en juego (Buenos Aires), Out Of Index (Seoul), CHI Play (Amsterdam), CEEGS (Lublin, Trnava), and Playing The Game (Milan).
Kieran Nolan (b.1976) is an artist-researcher, indie-game designer, and academic. He is a lecturer with the Department of Creative Arts, Media and Music at Dundalk Institute of Technology’s School of Informatics and Creative Arts, where he is Programme Director of the BA in Media Arts and Technologies and the BA (Hons) in Communications and Creative Multimedia. Kieran is also external examiner for the BA (Hons) in Creative Digital Media at Institute of Technology Blanchardstown, and co-organiser of the Picteilín Creative Media and Games Studies Conference.
His teaching covers both practice and theory, across areas including interaction design, game studies, project development, and the creative and cultural aspects of networked, digital media. He views all media forms as fair game for creative use, using mainstream design toolkits emerging and open source software and hardware platforms to create unique experiential learning assessments.
Kieran is currently a PhD candidate in Digital Arts and Humanities with the Graphics, Vision and Visualisation group at Trinity College, Dublin. His PhD research explores the aesthetic, material and connective properties of the arcade videogame interface. The thesis is expressed through two parallel focus points, the material thesis that takes the form a series of self reflexive game art artefacts, and the written side which articulates the background research, process, and findings. His PhD research has been presented at conferences and exhibitions worldwide, across the fields of game studies, media art, indie game development, and interaction design.
Kieran was previously external examiner for the MA in Design for Digital Media at the University of Portsmouth’s School of Art and Design, and for the Media Communications Department at Cork Institute of Technology. He has also been a delivered guest lectures for the MultiMediaTechnology program at FH Salzburg University of Applied Sciences, Letterkenny Institute of Technology’s Design Department, the Arts Technology Research Laboratory at Trinity College, Dublin, the MA in Digital Media at the Huston School of Film & Digital Media, NUI Galway, and IED Istituto Europeo di Design, Milan.
Kieran was awarded an MA in Interactive Media from the University of Limerick in 2002. His thesis project Bionic Roshambo explored the symbiotic link between people and technology through hand gesture recognition as an arcade gaming interface. It has featured in games industry magazine EDGE, on Game Developer magazine’s Gamasutra.com, on ArcadeHeroes.com, at on exhibition at the Science Gallery, Dublin (2012-2013), and also as part of the GAME exhibition at ZIL Cultural Centre, Moscow (2013).
He also holds a BDes (Hons) in Digital Media (2001) and a NDip In Design Communications (1998), both from Letterkenny Institute of Technology. His Design Communications final project won the national multimedia graduate award from the Institute of Designers in Ireland / IDI.
Kieran’s design industry experience goes back to the late 1990s. During the first dot-boom he was a design team lead and in-house trainer for e-learning company Educational Multimedia Group. He also worked as a pixel artist and animator for Nintendo development studio Nocturnal Entertainment Australia. In 1999 Kieran set up H2éire / irishhiphop.com, the longest running online music community in Ireland.
In 2012 Kieran completed an MA in Learning and Teaching through the Centre for Excellent in Learning and Teaching / CELT at DkIT. His ongoing reflective-practice based pedagogical research examines teaching and assessment in new media design education. This work was cited in Learning Through Digital Media: Experiments in Technology and Pedagogy by the Institute for Distributed Creativity at The New School, NY, and presented for the European Communication Research and Education Association at IOC, Barcelona.
Kieran has published through a diverse range of conferences, workshops, and exhibitions internationally, including: Synth Eastwood (Dublin 2007), the CMDkIT Symposium (Dundalk 2007, 2008, 2009, 2011), International Symposium of Electronic Arts / ISEA (Belfast & Dundalk 2009), Future and Reality of Gaming / F.R.O.G. (Vienna 2010), FH Salzburg – University of Applied Sciences (Salzburg 2011), Ignite! at Mindfield (Dublin 2011), Picteilín (Dundalk, 2011, 2013), the European Communication Research and Education Association / ECREA Digital Culture and Communication Workshop (Barcelona 2011), Musica Nova (Dundalk 2012), Banter at Make A Move (Limerick, IE 2012), the European Conference on eLearning / ECEL (Groningen 2012), GAME: The Future of Play at the Science Gallery (Dublin 2012-2013), SCIFEST (Dundalk 2013), iHCI (Dundalk 2013), GAME at the ZIL Culture Centre (Moscow 2013), Digital Arts and Humanities Institute, University of Ulster at CultureTECH (Derry 2013), The Imaginary App Exhibition (Museum London, Ontario 2013 and Artispace, Arlington, VA 2013-2014), the Post-Digital Research Workshop by reSource / transmediale & Aarhus University (Aarhus 2013), Transmediale (Berlin 2014), MAKE at CIT Crawford School of Art & Design (Cork 2014), the A MAZE. 3rd International Independent Video Games Festival (finalist, Berlin 2014), the My Famicase Exhibition (Tokyo 2014), the EGX Leftfield Collection (London 2014), Pulse (Cavan 2014), Vector Festival (Toronto 2015), Built to Play (Toronto 2015), DICE (Letterkenny 2015), Art.CHI (Seoul 2015), Blank Arcade at DiGRA (Lunebürg 2015), Materiality (Galway 2015), Out Of Index (Seoul 2015), Game on! El arte en juego (Buenos Aires 2015), ISEA / International Symposium of Electronic Arts 2016 香港 Cultural R>evolution (Hong Kong 2016), Playing the Game at IED Istituto Europeo di Design (Milan 2016), The State of Play (Dublin 2016), DiGRA and FDG joint conference (Dundee 2016), CEEGS / Central and Eastern European Game Studies Conference (Lublin 2016, Trnava 2017), and CHI Play 2017 (Amsterdam 2017).